code_language.skript:
on inventory click:
set {pickaxe.%player%} to clicked item
#==================#
# Pickaxe Enchants #
#==================#
if {pickaxe.%player%} is any pickaxe:
set {enchant.%player%} to cursor item of player
if name of {enchant.%player%} contains "Enchant Particle":
if line 1 of lore of {pickaxe.%player%} is not set:
cancel event
set {lore.%player%} to lore of {enchant.%player%}
set lore of {pickaxe.%player%} to "%{lore.%player%}%"
set cursor of player to air
message "1"
stop
else if line 3 of lore of {pickaxe.%player%} is set:
cancel event
message "&cYou can only have 3 enchants per item!"
stop
else if line 2 of lore of {pickaxe.%player%} is set:
if line 1 of lore of {pickaxe.%player%} is not line 1 of lore of {enchant.%player%}:
if line 2 of lore of {pickaxe.%player%} is not line 2 of lore of {enchant.%player%}:
cancel event
set {lore.%player%} to lore of {enchant.%player%}
set {line1.%player%} to line 1 of lore of {pickaxe.%player%}
set {line2.%player%} to line 2 of lore of {pickaxe.%player%}
set lore of {pickaxe.%player%} to "%{line1.%player%}%||%{line2.%player%}%||%{lore.%player%}%"
set cursor of player to air
message "3"
stop
else:
cancel event
message "&cYou already have this enchant on your item!"
stop
else:
cancel event
message "&cYou already have this enchant on your item!"
stop
else if line 1 of lore of {pickaxe.%player%} is set:
if line 1 of lore of {pickaxe.%player%} is not line 1 of lore of {enchant.%player%}:
cancel event
set {lore.%player%} to lore of {enchant.%player%}
set {line1.%player%} to line 1 of lore of {pickaxe.%player%}
set lore of {pickaxe.%player%} to "%{line1.%player%}%||%{lore.%player%}%"
set cursor of player to air
message "2"
stop
else:
cancel event
message "&cYou already have this enchant on your item!"
stop
So this code works, but I don't know how to check if an enchant is already on the item, in which if it is, I would want to upgrade it from level 1 to level 2. I have started some code but not sure where to go. Pretty sure you would have to check if it contains part of the enchant, e.g. if I had Smelt I on a pickaxe, and tried to put smelt II on it would check if Smelt I is there and delete Smelt I and add Smelt II. If you have any questions don't hesitate to ask
code_language.skript:
if lore of {pickaxe.%player%} contains {enchant.lore.::*}
add line 1 of lore of {enchant.%player%} seperated by " " to {enchant.lore.::*}
Secondly, if there is any way to condense the first skript please let me know