Hello, there is way to prevent Elder Guardian's fatigue?
I'm trying something like this:
but it's doesn't work.
{Elder: 0} is not a solution.
Thanks
[doublepost=1497389088,1497290505][/doublepost]Any ideas?
I'm trying something like this:
Code:
on target:
if event-entity is an elder guardian:
if targeted entity is a player:
cancel event
but it's doesn't work.
{Elder: 0} is not a solution.
Thanks
[doublepost=1497389088,1497290505][/doublepost]Any ideas?