Solved Custom skull gui

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code_language.skript:
# NBT heads (may be used with custom texture):

# TuSKe
format gui slot 0 with skull of player with nbt "NBT" to do nothing

# SkQuery
format slot 0 with skull of player with nbt "NBT" to be unstealable

# Basic players' heads:
set {_} to "glowgrew" parsed as offline player

# TuSKe
format gui slot 0 with skull of {_} to do nothing

# SkQuery
format slot 0 with skull of {_} to be unstealable
 
Even though the method to get the skull is good, I strongly recommend NOT using skQuery. Use set slot + on inventory click or TuSKe (I prefer the latter).

EDIT : oh nvm @glowgrew included TuSKe
 
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