Hello guys,
I am creating a custom script for lucky blocks, but I DONT WANT TO use a sponges like other skripts. I would like to use a luckyblock named luckyblock with a skull of player "luck". I have tried various of options but I didnt suceeded. Any ideas?
Currently I am using for testing:
and for the GUI:
Any ideas how to do it guys?
Thank you in advance
I am creating a custom script for lucky blocks, but I DONT WANT TO use a sponges like other skripts. I would like to use a luckyblock named luckyblock with a skull of player "luck". I have tried various of options but I didnt suceeded. Any ideas?
Currently I am using for testing:
Code:
on break of sponge:
cancel event
set event-block to air
and for the GUI:
Code:
format slot 2 of player with ("luck" parsed as offline player)'s skull named "&eLuckyBlock"
Any ideas how to do it guys?