command /buyshop [<text>]:
trigger:
if arg 1 is "irongen":
if {balance::%player%} is more than or equal to 100:
add 1 iron block named "&fIron &7Generator" to player
subtract 100 from {balance::%player%}
else if {balance::%player%} is less than 100:
message "&cYou need 100 coins to buy this object."
if arg 1 is "goldgen":
if {balance::%player%} is more than or equal to 1000:
add 1 gold block named "&6Gold &7Generator" to player
subtract 1000 from {balance::%player%}
else if {balance::%player%} is less than 1000:
message "&cYou need 1000 coins to buy this object."
if arg 1 is "diamondgen":
if {balance::%player%} is more than or equal to 10000:
add 1 diamond block named "&bDiamond &7Generator" to player
subtract 10000 from {balance::%player%}
else if {balance::%player%} is less than 10000:
message "&cYou need 10000 to buy this object."
heres the script and for some reason skript wont recognize it as a command? Please help normally it works fine stuff like this (and yes i reloaded the skript)
trigger:
if arg 1 is "irongen":
if {balance::%player%} is more than or equal to 100:
add 1 iron block named "&fIron &7Generator" to player
subtract 100 from {balance::%player%}
else if {balance::%player%} is less than 100:
message "&cYou need 100 coins to buy this object."
if arg 1 is "goldgen":
if {balance::%player%} is more than or equal to 1000:
add 1 gold block named "&6Gold &7Generator" to player
subtract 1000 from {balance::%player%}
else if {balance::%player%} is less than 1000:
message "&cYou need 1000 coins to buy this object."
if arg 1 is "diamondgen":
if {balance::%player%} is more than or equal to 10000:
add 1 diamond block named "&bDiamond &7Generator" to player
subtract 10000 from {balance::%player%}
else if {balance::%player%} is less than 10000:
message "&cYou need 10000 to buy this object."
heres the script and for some reason skript wont recognize it as a command? Please help normally it works fine stuff like this (and yes i reloaded the skript)