Client side Entity

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MusicManSK

Active Member
Nov 30, 2017
230
11
18
Hello!
I want to know how to make client side for example armor stad.. I need it for xp system.. so if player break block, armor stand would be spawned.. i would add to it/him(idk) invisibility, invicriticability... and i need it shows only for one certain player.. is it possible? or should i use hologram?
code_language.skript:
create client side holo object %string% with id %string% at %location% to %player%
???
___________________________________
And i have one more question.. How to break block without dropping any items?... I can cancel event and place there air but its visible.. its not looks like natural breaking.. And looping nearby items i dont want too
[doublepost=1528975485,1528807831][/doublepost]anyone?
 
Your best bet is to still use this (although it doesn't look the prettiest)

code_language.skript:
on break:
    cancel event
    set block to air
 
No.. I already posted this problem and this is not good way to do it.. For someone its working well but for me not.. 1. I can see "canceling" event... Ita visible and 2. Only I can see breaking animation(particles)..
 
Then use the gamerules (Only other way i could think of)

code_language.skript:
/gamerule doTileDrops false
 
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