Can simple skripts that get called extremely often cause any meaningful lag for lower end servers? For example, 'On Break of stone'. It could be called potentially 100+ times per second with a server of only 10 people all mining at the same time. Scaling up the players makes it even more drastic. I don't know the limits of skript and how much strain it puts on a typical lower-end server.
This is more of a general question, here is just an obvious example:
on break of stone:
chance of 1%:
give player diamond
This is more of a general question, here is just an obvious example:
on break of stone:
chance of 1%:
give player diamond
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