tab completion

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  1. KrazyManJ

    Remove skript:<command> from 1.16 tab completion

    Hello, today i found this thing, and i want get rid of this: I know, if player doesn't have permission for that, it won't appear, but with permission for command it will. I tried to do it with SkBee: on tab complete: if event-string contains "skript": cancel event but effect...
  2. Slaim36

    Skript On Tab Completer

    Tab completer is the command's argument completer, in a manner of speaking, obviously. In this case we can complete the /gamemode arguments using the TAB key To use the tab completer in skript, we need a script with our command, this is the mine: command /gm <gamemode>: trigger...
  3. T

    Tab completion

    Hey I dont get why this doesnt work / makes errors on command tab: if arg-1 is "complete": cancel event chat tab complete: clear completions