spawning

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  1. G

    Solved Please help me with this! I need it!

    Hey! Im making a clicker type server, where if you kill mobs, you get multi. Here comes the part that i need you to code. I want to make like gens wich you place down, it will start spawning mobs. Many thanks if you can make it!
  2. G

    Mob gens

    Hey! Im making a clicker type server, where if you kill mobs, you get multi. Here comes the part that i need you to code. I want to make like gens wich you place down, it will start spawning mobs. Many thanks if you can make it!
  3. FistoF

    Rename mob's tool

    Is there a way to change the name of a naturally spawned mob's weapon? I'm needing this so I can use it along with OptiFine's item name-based texture feature. E: I'm going to try: set main hand tool of last spawned pillager to crossbow named "Rifle"
  4. G

    invisable mobspawner

    Hey guys, i have a quetsion i just started skripting and would like to find out how to spawn mobs with skript. i want the mob to have a name and armor.
  5. J

    Function to Mob Spawn depending on Room teleport

    So I wanna make it so custom mobs spawn in set locations depending on the room the players enter. For example if player Steve gets teleported to room 1, mobs spawn at locations A & B of the room 1. then Steve moves to room 2, mobs spawn at locations A & B of room 2. The thing is room teleport...
  6. X

    Spawn spider jockey

    I want to spawn a spider jockey at a location. Picture. However i can't seem to find a way to get it working. Please help me as soon as possible. Version: 1.12.2
  7. F

    Efficient way to make mobs spawn around player

    Hello! I'm currently making a skript that involves spawn of zombies, does anyone know how i can make them spawn around the player without making the server working overtime for it to work? Thanks :)
  8. D

    Solved Hitting my self with the "shoot arrow" skript

    Minecraft Version:1.8 --- Full Code: on join: if {bc.rifle.%player%} is not set: set {bc.rifle.%player%} to 0 if {bc.pistol.%player%} is not set: set {bc.pistol.%player%} to 0 command /getweapons: trigger: if {bc.rifle.%player%} is...