1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  2. LOOKING FOR A VERSION OF SKRIPT?

    You can always check out our Wiki for downloads and any other information about Skript!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Rename mob's tool

Discussion in 'Skript' started by FistoF, Apr 4, 2021.

Thread Status:
Not open for further replies.
  1. FistoF

    FistoF Active Member

    Joined:
    Feb 11, 2017
    Messages:
    51
    Likes Received:
    0
    Is there a way to change the name of a naturally spawned mob's weapon?

    I'm needing this so I can use it along with OptiFine's item name-based texture feature.

    E: I'm going to try:
    Code (Text):
    1. set main hand tool of last spawned pillager to crossbow named "Rifle"
     
    #1 FistoF, Apr 4, 2021
    Last edited: Apr 4, 2021
  2. Shadow501pl

    Shadow501pl Active Member

    Joined:
    Dec 19, 2020
    Messages:
    62
    Likes Received:
    2
    Code (Text):
    1. set last spawned entity held item to crossbow named "&aRifle" with lore "" and "&a&lUNCOMMON"
    Do this:
    on spawn of pillager:
    #code
     
Thread Status:
Not open for further replies.

Share This Page

Loading...