Is there a way to change the name of a naturally spawned mob's weapon?
I'm needing this so I can use it along with OptiFine's item name-based texture feature.
E: I'm going to try:
I'm needing this so I can use it along with OptiFine's item name-based texture feature.
E: I'm going to try:
Code:
set main hand tool of last spawned pillager to crossbow named "Rifle"
Last edited: