sentinels

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    How do I make a sentinel npc attack a player immidiately after it is tasked to?

    I am trying to make a wanted system where, if it gets high enough, a sentinel npc is tasked with attacking the player. The code is working, but there is a problem; when the player's wanted level is high enough, the npc doesn't attack them. but only does after it is attacked first. This is weird...