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  1. S

    Blocks within chunk

    set blocks within chunk at event-block where [block input is not bedrock] to air I get this error http://prntscr.com/j2gss2 Im using bensku skript for 1.8.8 I also get this error http://prntscr.com/j2guhe at the end of the message
  2. S

    mute

    command /cmute [player] [text]: permission: cmute.mute permission message: &cNo Permission! trigger: if arg 1 is set: if arg 2 is set: if {mute.%player-argument%} is 0: set {mute.%player-argument%} to 5 if...
  3. S

    Solved Exp

    on death of {@mob}: if {xp.%player%} is true: set {_drop} to the dropped xp * 2 add {_drop} to xp of player How do I make it work? It sends me an error I want it to multiply the xp by 2x
  4. S

    Solved variable

    ok so how do I make it so if {space.helmet.loop-player} {space.chestplate.loop-player} {space.leggings.loop-player} and {space.boots.loop-player} is true it sets {space.armor.loop-player} to true then when player equips diamond armor named "space" so helmet chestplate leggs and boots it...
  5. S

    Multiply xp

    how do I make it so on xp drop it multiplies the xp by 2x
  6. S

    Formatter

    How do I make it so instead of "$10000" it says "&10,000"
  7. S

    Suit

    Category: I don't know (armor) Suggested name: Suit What I want: so if a player is wearing diamond armor on all 4 armor slots and the all the armor pieces contain the lore "suit1" when that player kills a mob it multiplies the xp by 2x and same thing but if the armor has the lore "suit2" it...
  8. S

    Suit

    How do I make it so if a player is wearing diamond armor on all 4 armor slots and the all the armor pieces contain the lore "suit1" when that player kills a mob it multiplies the xp by 2x and same thing but if the armor has the lore "suit2" it reduces damage taken by 35%
  9. S

    Custom ids

    So how do I make it so when I place a stone named "me" it creates a new id in a file for it and it drops stone around the block every couple of seconds
  10. S

    Upgrades

    So im making a upgrade command for skyblock and there will be generator upgrades and when you click lvl 1 upgrade the cobblestone generator at your island drops coal so how do i make this I know how to make the gui but how do i import skyblock and another plugin and make it drop coal when upgraded
  11. S

    Number in name

    So I know how to make a paper named lets say "1000" and I know how to make it when you click it it opens a gui with a dirt slot so how do I make it so when you click that dirt it removes 10 from the name and it checks if the name is equal to or higher than 10 and then sets to name to the number...
  12. S

    Global message

    So I made a command that sends a message how do I make it send that message to all the servers on my bungeecord network?
  13. S

    No spawner burn

    How do I make it so when any spawner get dropped it lava it dosnt burn? I tried on burn of mob spawner: cancel the event it didngt work
  14. S

    Chat

    How do I make it so when a player right clicks a stone it sends a player a message saying if you want to use this stone type Yes in chat! and if player writes in chat "Yes" it removes the stone from the inventory but if he says no it stops
  15. S

    gui

    if arg 1 is not set: if arg 2 is not set: if arg 3 is not set: wait 1 tick open virtual chest with 3 rows named "&b&lShards" to player wait 2 tick format slot 0 of player with red stained...
  16. S

    fish

    on script load: import "org.bukkit.event.player.PlayerFishEvent" on "org.bukkit.event.player.PlayerFishEvent": if "%event.getState().name()%" is "CAUGHT_FISH": chance of 50%: message "&bSweet, sparkling surprise! That's a diamond!" to event.getPlayer()...
  17. S

    Solved fishing

    on script load: import "org.bukkit.event.player.PlayerFishEvent" on "org.bukkit.event.player.PlayerFishEvent": if "%event.getState().name()%" is "CAUGHT_FISH": chance of 50%: message "&bSweet, sparkling surprise! That's a diamond!" to event.getPlayer()...
  18. S

    faction booster

    so i need to load factions? and them when a player clicks a emerald named "test" it gives the whole faction that the player is in 1.5x xp for 15 minutes how do i go about to doing that
  19. S

    layer by layer

    on place of stone: if name of player's held item is "&ctest": set blocks within chunk at event-block where [block input is not bedrock] to air how do i make it do it a layer by layer so from 255 then 254 then 253 all the way to bedrock
  20. S

    Give

    if arg 1 is set: if arg 1 is "give": if arg 2 is set: if arg 3 is set: give argument 3 of golden apple named "&6Apple" with lore " &atest" to argument 2 dosnt work how do i fix?