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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. Q

    Solved Checking if entity is on ground

    I am skripting a wand where on a right click, you can throw totems. When these totem hit the ground, it will do damage to nearby players. I know how to do everything but checking if the armour stand is on the ground. How do I do this? Thanks.
  2. Q

    Solved "Shooting" particles?

    Essentially, I am trying to skript the Screamer-Killer from warhammer 40k into minecraft. However, I am stuck on shooting particles. The Screamer-Killer has an attack where it can scream and like kill stuff. I want to mimic this with a sonic boom. How do I do this? Thank you for any help in...
  3. Q

    Creating a magic circle with skript

    I am attempting to skript a magic system into my server, where when the player presses "f", a magic circle of some sort is summoned underneath them. I only know one way to create particles with skript, which I will list. play dragon breath at location of player to all players However, I don't...
  4. Q

    Solved Skript-gui not exactly working as intended.

    Hi, I am trying to skript a custom GUI into my server, using Skript-gui Currently I have this code: command /openTestGui: trigger: create a gui with virtual chest inventory I then reload the skript, and it successfully reloads it. However, when I try do the command "openTestGui" (I have...
  5. Q

    Solved Why doesn't this work?

    Hi, I am very new to skript and am trying to code a loop where every 1.5 seconds, your level goes down by one. This is the code i've tried: on join: while player is online: make console execute command "/experience add %player% -1 levels" set {Player_XP} to player's level wait 1.5...