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  1. Erko

    Skript with modded items

    gunstore I replaced with example so gunstore shouldn't be there, but everything works but I can't put there modded item. If I try to get name of modded item, and put it to code it gives error.
  2. Erko

    Skript with modded items

    Hi, I want to check if player has some modded item and give some item Here is an example code command /example: trigger: set metadata tag "example" of player to chest inventory with 3 rows named "example" set {_item1} to "TAC_M92FS" #Here I tried to set gui slot 0 to modded item...