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  1. S

    Item gets given to all players

    try this(every "-" is one tab): every 15 seconds in world "world": -set {_number} to number of online players -set {_number2} to random integer between 1 and {_number} -loop all players: --add 1 to {_loopnumber} --if {_loopnumber} = {_number2}: ---give...
  2. S

    How to make two conditions in the "if" construction

    just use: command /test <integer>: trigger: if arg-1 is set: if arg-number >= 1: if arg-number <= 6: send "&cHi" Or... if you don't need the first part: command /test <integer>: trigger: if arg-number is between 1 and 6...