Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. Aryaz25

    Solved Killing item drops.

    I was trying to clear/kill an item drop after I pushed it in my "knife throwing" code. set {_loc} to location of player's head drop 1 iron sword at {_loc} set {_item} to last dropped item push {_item} in direction of player at speed...
  2. Aryaz25

    Is there any possible way to create a MOBA creep/minion pathfinding skript?

    So, I was wondering about if I could create a MOBA in minecraft using skript. but I couldn't create the creep/minion pathfinding system. If you never play any MOBA. The creep/minion in MOBA will fight and push their way to reach enemy base. they'll spawn for every 30 secs and immidiately follow...
  3. Aryaz25

    Solved Need help with despawning arrow...

    Hello! I'm working on a skript that makes a bow doesn't require any arrow. well everything works pretty well until the despawning the arrow part. Here's the code that im working: on right click: if player's tool is bow: if {shoot.%player%} is set: cancel event...
  4. Aryaz25

    Solved "Open chest to player" skript error

    Skript Version: Skript 2.1.2 Skript Author: Bensku Minecraft Version: 1.8 Full Code: command /stats: aliases: stat trigger: if {classload.%player%} is set: if {stats.ap::%player%::%{classload.%player%}%}>0: wait 1 tick open chest with...
  5. Aryaz25

    "Open chest to player" skript error

    Hello! I'm creating a gui menu with skript below: command /stats: aliases: stat trigger: if {classload.%player%} is set: if {stats.ap::%player%::%{classload.%player%}%}>0: wait 1 tick open chest with 1 row named "Level up! Choose an...
  6. Aryaz25

    Solved Checking number in player's tool lore?

    Hello! I tried to check the number in player's tool lore with this command command /test: trigger: set {_split::*} to uncoloured line 1 of player's tool's lore parsed as "Damage: %number%" send "%{_split::1}%" to the player But when i test it out, it only said "<none>" The...