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  1. P

    I'm Trying to make the damage depend on placeholder

    on damage: attacker's held item's name is "&fPing Sword": set {_pingg} to placeholder "player_ping" add %{_pingg}% to damage I can't do this it shown up as former is not a number how can I set it to number
  2. P

    LOL I'm making the sword that damage depend on player ping more lagg more attack HELP PLS! almost!

    on damage: attacker's held item's name is "&5test": if victim is a monster: add placeholder ""player_ping"" from victim to damage this is my code it's not working cuz placeholder ""player_ping"" from victim will shown as former not the number so do u guys have any idea...
  3. P

    how to code the name contain "test" help me please XD

    on armor equip: wait 10 ticks if player's helmet slot = diamond helmet: if name of player's helmet = "&9Miner Helmet": execute console command "/say %player% test3" thanks for your ans but I think I slove it one step but I don't know how to change if name to if name...
  4. P

    how to code the name contain "test" help me please XD

    this is my code but I want to change the lore to name contains "____" but it's error so do u guys have any idea on armor equip: if lore of player's helmet contains "&b&l&nTest": execute console command "/say %player% test3"
  5. P

    player is wearing an leather chestplate with name "&aLapis Armor Chestplate"

    help me please the dye color not working this is my code on block break: player is wearing an leather chestplate with name "&aLapis Armor Chestplate" dye player's chestplate (60, 68, 170) give 10 xp to the player