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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Aidanete

    Solved Anyway to detect the hitten block of a projectile hit event?

    Here is my code, I want to make eggs destroy blocks, but I tested with event-block and didn't work, and this I used to replace it in my code doesn't remove the blocks. HELP! on projectile hit: projectile is an egg: shooter is a player: block at projectile is tnt...
  2. Aidanete

    Solved death cancel drops of items

    Oops! Sorry, my head, what a fail! :emoji_smile:
  3. Aidanete

    Solved death cancel drops of items

    Yes, that was I said. Isn't it?
  4. Aidanete

    Solved death cancel drops of items

    If you want to clear the item drops, use this. on death: clear drops If you want to keep inventory, use the command /gamerule keepInventory true EDIT: If you want to add the list variable to the player's inventory to respawn with all the inventory, you may use on respawn event to add the...
  5. Aidanete

    This effect is not working and I don't know why

    on rightclick: player's tool is a compass named "<yellow>Spectate players": cancel event set {_slot} to 0 open virtual chest inventory with size 6 named "Spectate players" to the player loop all players in event-world: if {spc::%loop-player%} is...
  6. Aidanete

    Solved Gamemode effects are glitched?

    Skript version: Last bensku fork (Downloaded few days ago, I think is dev37) MC Version: 1.12.2 Error logs: None Problem: Gamemode of player don't change, this version and the before version this bug happens.
  7. Aidanete

    Solved Umbaska can't understand this condition/effect

    And how I can make the tablist show a footer and a header?
  8. Aidanete

    Solved Gamemode effects are glitched?

    on player world change: player is in world "Creative": teleport the player to {creative} delete all items in player's inventory give 1 stone to the player give 1 cobble stone to the player give 1 brick block to the player give 1 dirt to the...
  9. Aidanete

    Solved Umbaska can't understand this condition/effect

    Hello, I tried to make an advanced tab footer and didn't worked set advanced footer to "<light red><bold>You're playing currently on <yellow><bold>*****<lime>|| <indigo>Summer sale in ranks <gold><bold>50%%" for player Error: can't understand this condition effect "set advanced footer..." Skript...
  10. Aidanete

    Make player execute command

    SkRayfall is ok, but it's better to use TuSKe GUI or vanilla ones, I recommend in my opinion the TuSKe ones, are more simple and allows me to make it aesthetically better and more easily. To make a gui with TuSKe, you can use this info in the docs...
  11. Aidanete

    Solved Gamemode effects are glitched?

    When I use the typic command "set the player's gamemode to survival", for example, normally don't work. Why this happens?
  12. Aidanete

    I feel my scripts aren't as complex as necessary... Help!

    Hi! I'm back! sometimes I see some other's scripts from inside, and I feel that are much better and hard to program than the ones made by me xD. How do I can do better stuff?
  13. Aidanete

    What happend with Njol (Original skript creator)?

    I think he simply abandoned the project
  14. Aidanete

    Why skript can't understand this

    Still having problems with the second one
  15. Aidanete

    Solved Command recognizion don't very fine lastly

    In strange circunstances, the glitch of the command don't recognized dissappeared, but the command don't do the thing I wanted, anyway, I found a way to do it better. Thank you!
  16. Aidanete

    Solved Command recognizion don't very fine lastly

    Okay, so if I save the entity's UUID in the variable, what I can do?
  17. Aidanete

    Solved Command recognizion don't very fine lastly

    I tried multiple methods but the game says that entities can't be saved in variables. I tried with UUIDs but I don't know how to do it, do you know? The problem still being that the server don't recognise the command
  18. Aidanete

    Solved Command recognizion don't very fine lastly

    on rightclick: targeted entity is a living entity: player is holding a golden axe named "<gold><bold>Entity Wand": set {editable::%targeted entity%} to true message "<magenta>Entity made editable" on leftclick: targeted entity is a living entity...
  19. Aidanete

    Solved Command recognizion don't very fine lastly

    I don't know if it works, because the problem is that MC doesn't read the command. When I place the command, this happens Note that in the console it's showing an error with the code "apply glowing to loop-index for 3 seconds" as a fatal server error, this is the only error that shows...
  20. Aidanete

    Script NBTSk [Help with NBT in items with scripting] - Save blocks, test syntax and even more!

    A little update with some features as saving placed blocks etc.