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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Hiring 5$ for a easy work with Javascript

    Hi, I need someone who is able to create a javascript that automatically creates Fortnite offers on Gameflip. Thanks :emoji_slight_smile: https://github.com/gameflip/gfapi
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    5$ for a easy work with Javascript

    Hi, I need someone who is able to create a javascript that automatically creates Fortnite offers on Gameflip. Thanks :) https://github.com/gameflip/gfapi
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    Idk how to describe this... ¯\_(ツ)_/¯

    I think it's not what I'm looking for... I will give another example that I also need: How can I do the same thing I asked for above but with countdown? Like this (Action bar): 26s | 38s | 15s | 45s function countdown(i: integer): loop {_i} times: loop all players: #...
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    Idk how to describe this... ¯\_(ツ)_/¯

    Hi, I have a problem with this ... Explanation: On my server there are bosses, and the health of the boss appears in the action bar. So far so good if there is only 1 boss, but when there are 2 or more, it looks like this: https://gyazo.com/2e6bf27b92110269b066f143c4feee03 How could I do it so...
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    How to avoid unload entities?

    How can I prevent entities from "ceasing to exist" when the chunk is unloaded? Example: while {_entity} exists: At the moment that the chunk is unloaded, skript no longer recognized the entity even if it loaded again EDIT: Of moment it seems that this works, if someone has something better...
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    nearby enttites

    every 3 seconds: loop nearby entities in radius 15 around {loc}: kill loop-entity
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    Solved Check lore

    How can I detect the line in which the lore contains a text? Example lore: 1º line: Test 2º line: Hello 3º line: Test Any way to detect that "Hello" is on the second line?
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    Solved Delete

    Delete
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    Solved RGB on EffectLib particles

    How is RGB used? display 10 of redstone particle at location of loop-value offset by 0.0, 0.0, 0.0 at speed 0.5 Where i put the RGB? (Example: 10,10,10) Solved by myself
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    Solved Rotate an entity 360° around player?

    What would be the math operation to spawn an armor stand and rotate (teleport) it 360° around the player?
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    Solved id of entity?

    Any way to know the id (or uuid) of an entity? %id of entity% changes when chunk is unloaded... The purpose of this is to be able to detect at any time that particular entity
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    Solved Variable in quantity of items in a GUI?

    How can I change the amount of an item depending on a variable? format gui slot 11 of player with {variable::%uuid of player%} experience bottle <...> How can I make it work?
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    Solved Countdown formatted?

    Any way to convert 300 seconds to 5:00? (To put in a countdown variable) And then continue with 4:59, 4:58 ...
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    Solved I try to add coordinates to a variable list and this happened... (GONE WRONG)

    Hello, why doesn't work this? command /slime1: permission: slime.slime trigger: delete {slime1::*} loop blocks in radius 10 around player: if loop-block is slime block: add location of loop-value to {slime1::*} broadcast...
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    Solved Block counter per pickaxe

    I want to do a block counter (per picaxe) but every time I peak a block does not add up and stays in 1 on mine: if player's tool is a pickaxe: set {_lore} to lore of player's tool set {_split::*} to {_lore} split at " " set {_exp} to {_split::2} parsed as number...
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    Function with particle effect

    Why this doesn't work? function particula(i: integer, p: particle effect, l: location, n: number): show {_i} of {_p} particle at location of {_l} at speed {_n} on right click with boots: set {_l} to location of player particula(20, cloud, {_l}, 1) This works: function...
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    Spawn an spider angry?

    Spawn spider angry? The nbt {Anger:1} or {Angry:1} doesn't work :(
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    Only once

    How can I do that by doing damage to a mob this does something only once? And that only serves for that mob.
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    Solved How to continue executing the code with a loop in process

    How to continue executing the code with a loop in process? loop 100 times: show 30 of enchantment table particle at location of {_loc} offset by 0.0, 0.0, 0.0 at speed 5 wait 1 tick broadcast "Hello" # And...
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    Solved Detect variable on lore

    Example: I have an egg with a lore something like "Health: 15378" (the number is generated randomly) and when you click generate a mob with that life. How can I detect that number and then apply it to the mob?