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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. PatoFrango

    Solved Restart Event

    To delete those "messy, multiple versions of Skript" that it generated, restart your server. For the question itself, part of me agrees with ShaneBee and another with TPGamesNL. The reason for that is, I'm not quite sure what you're trying to do here. You're making a queue system, and you need a...
  2. PatoFrango

    Solved Local variable error

    Ah thank goodness, that's what I wanted to hear. I agree with Pikachu on that one btw. Thanks!
  3. PatoFrango

    Solved Inventory list (Detect, Add to list, if the item is, give back)

    Help is on the way, Dabriel. I've coded your entire request, I only have one question: What would happen if players put more than 3 common keys on the slots? EDIT: Nevermind, I'm in a hurry, take it, I wrote it so it would return all the common keys even if they're more than 3 (just like if...
  4. PatoFrango

    Solved Local variable error

    Ok I thought about that, but I just wanted to be sure that I wasn't crazy and that that was indeed Skript's fault. It is, right?
  5. PatoFrango

    Solved Local variable error

    Hi, I'm not sure why this happened, but after updating to dev37b, one of my scripts, water.sk, started giving errors apparentely about the use of a specific local variable in a specific function event. Here's part of the code: And this is the error: Apparentely Skript thinks the variable...
  6. PatoFrango

    Issue with input

    To me, that doesn't quite make sense. I've even tried putting "from {player1fire}'s inventory" and still nothing happened. "Getting all blue dyes from Minecraft" doesn't make sense to me as well as I don't think that's how Skript handles things. As far as I know, Skript doesn't have all the...
  7. PatoFrango

    Issue with input

    I've tried that before, still doesn't work.
  8. PatoFrango

    Issue with input

    Hi, I'm trying to remove all blue dyes from a player's inventory where their name either contains "Fire", "Water", or "Snow". I get no compiling errors, it just doesn't work on runtime. Code: remove all blue dyes where [name of input contains "Fire", "Water" or "Snow"] from {player1fire}
  9. PatoFrango

    Solved On death of custom named entity

    Ah, I've had this issue before. Try using "victim" instead of "entity" on the death event
  10. PatoFrango

    Set name of inventory

    Ah, I see. Alright, thanks for the help.
  11. PatoFrango

    Set name of inventory

    Hi, How would I change the name of a player's current inventory? Something like open inventory of clicked block to player set name of player's current inventory to "yo"
  12. PatoFrango

    Skript Tools SublimeJS++ / A Skript Notepad++ UDL - SublimeJS++ Update - 2.0

    Changelog: - Added a few more vanilla expressions and effects, such as "join", "split", "shoot", "offlineplayer", "now", "effects", "difference", "click type", "mouse button" "x, y and z-coordinate", "skull", "size" and «'s», for those who prefer using it instead of "of <object>" (e.g...
  13. PatoFrango

    Skript Tools SublimeJS++ / A Skript Notepad++ UDL 7.1

    About SublimeJS++ is a Notepad++ UDL for Skript inspired in Sublime Text's default syntax highlighting for JavaScript. Apart from the regular expressions, it features custom command, option, function and region support as well as some SkQuery, Skellett, SkStuff and Vixio compatibility...
  14. PatoFrango

    Particles at relative direction

    I'm pretty sure that's not the issue here. If the particles are being spawned, then it means the effects are being executed, and what's true is that the particles are being pushed by something.
  15. PatoFrango

    Particles at relative direction

    That threw errors. I tried doing if facing of player is north or south: play flame at location 1 west of player's head play flame at location 1 east of player's head else if facing of player is east or west: play flame at location 1 south of player's head play flame at location...
  16. PatoFrango

    Particles at relative direction

    It kinda works, but it's shooting the particles in a certain direction (the only changes I did to your code was the particle and to spawn the particles relative to the player's head, not to the player's feet, but even in your way happens the same).
  17. PatoFrango

    Particles at relative direction

    Hi, How would I spawn particles, for example, at both right and left of the player?
  18. PatoFrango

    Solved Custom NBT on entities

    I didn't want to say this but, metadata seems to be working after all. I don't know what caused that error last time, but now when I try to use it it works fine. Maybe I was trying to do a specific thing in a specific situation which, given the circumstances, threw an error? Idk. Thanks all.
  19. PatoFrango

    Solved Custom NBT on entities

    Hi, Is it possible to add custom NBT not just to items but also to entities? Not sure why, but metadata seems to be broken to me. Gives me an "internal error" message when the said line is executed.
  20. PatoFrango

    Solved Strange stuff with TuSKe Gui?

    Huh. So Tuske's GUIs don't let you pick up items...? Well, I've personally never used Tuske in my life, therefore when I want to make GUI's I use Skript's built-in slot feature (that is if you're using the latest bensku fork). So to create a GUI you could do something like open chest with 5...