Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

  1. Wynnevir

    Loop all player how i do plz help?

    It's okay as in you solved your issue? If so, mark the post as solved.^-^ Though looping all your players every second is rather laggy. You could give them the item on exit of the zones or use a while loop.
  2. Wynnevir

    Setting a count

    You may want to read the variables page in the documentation to brush up on them. Which part are you having trouble with understanding? I can try and be more clear.
  3. Wynnevir

    Setting a count

    you can add them to the variable or set the variable. I prefer to set it, myself. Also I realized I mixed up the numbers, but you get the idea, the argument corresponds to the arguments in the command set {points::%arg 1%::%arg 2%} to {points::%arg 1%::%arg 2%} + %arg 3%
  4. Wynnevir

    Setting a count

    for your counset command, have it add the points to a list variable. {points::%arg 2%::%arg 3%} for instance. command /countset <offline player> <text> <number>: Where arg 1 is the player to set, arg 2 is the topic and arg 3 is the number of points. You can then call it to list with similar...
  5. Wynnevir

    Join Messages

    Are you using Bensku? I'm didnt see a "join message" when i did a quick search of the regular documentation, but Bensku has it. Also, I would use a list variable for those. Just saves you trouble in the future and is easier on your variable storage. Like so: {Legend::%player%} You may also look...
  6. Wynnevir

    gui

    Use Tuske. It's items are unstealable by default and it is much less buggy.
  7. Wynnevir

    Spawner help

    LOL the provided code is a bit useless x3 hehe. But you can just spawn the zombies at a coordinate location. You can save that location to a variable or a list variable of locations as well. If you want it to be a specific block, then just save the location of that block when it is placed using...
  8. Wynnevir

    Left/Right click in GUI

    Tuske has gui right and left click actions with the advanced GUI. Dont know if it'll work with your version but heres a tutorial.
  9. Wynnevir

    Solved variable can only be set to one object, not more

    If you are going to spit something then the variable you set it to needs to be a list variable. {profileid.%player%::*} You can then set one element of that list to a single variable or reference it as an index of that list. Set {variable} to {profileid.%player%::2}
  10. Wynnevir

    Change things in gui

    You can check the reward claimed status with a Boolean variable(true/false). I recommend tuske advanced GUI, it's easy to set up and make changes to.
  11. Wynnevir

    how to cancel item move

    Skellet has a hotbar switch event you can cancel.
  12. Wynnevir

    How to remove line <number> of lore of pick up items

    I may be incorrect but I believe you would have to set the lore line rather than remove something from it. So if it's,say, your 2nd line of lore that contains the uuid you could set line 2 of the lore of the event-item to " " or something like that.
  13. Wynnevir

    Help with custom skulls in gui

    Here is a tutorial on Tuske. For the skulls, use the search feature and look at the forums. It has been solved many times over and theres many examples.
  14. Wynnevir

    skript error upon server start

    As the first two lines say, it's an error enabling Tuske and Umbaska. Have you tried alternate versions? If the most up to date files are not working, you may need to downgrade to accommodate your minecraft version. Or visa versa. Changing addon versions is the first thing I'd try in fixing this.
  15. Wynnevir

    Solved check message in chat

    The skript config has an option for enable case sensitivity, which from it's description applies to the "contains" expression.
  16. Wynnevir

    Virtual chest

    It is possible, yes. Tuske has gui and click events that can take care of what you want to do. You can also use the inventory click events or the on store event, which is skyrayfall.
  17. Wynnevir

    Help with custom skulls in gui

    There is a metric butt ton of posts here on the forums of how to do custom skulls in a GUI. just type it into the search. Also, you'd be better off using Tuske in the long run. Less bugs and more reliable. Imo it's easier to use as well.
  18. Wynnevir

    Errors in menu

    You could put that in the requests section. Be sure to follow the format there. Or follow this tutorial if you which to do it yourself
  19. Wynnevir

    Help With Custom Items

    It should be as simple as on right click, if player's tool is named "such and such", execute console command "whatnot"
  20. Wynnevir

    Errors in menu

    Pretty sure with SkQuery it needs to be "open chest with # rows named "name" to player" and "format slot # of player with item", but you really should use Tuske. SkQuery is buggy and not as reliable.