Code:
if player's tool is shiny iron pickaxe named "<bold><gold>Super Pickaxe III" with lore "<grey>Super III":
loop blocks in radius 4.5 of event-block:
loop-blocks is not bedrock or lava or water:
y-coord of loop-blocks is greater than or equal to y-coord of event-block:
set {blocks} to loop-blocks
break {blocks} using player's tool
break block under {blocks} using player's tool
delete {blocks}
set {_droppeditems::*} to dropped items
delete dropped items
drop {_droppeditems::*} at event-block