This doesnt work for the normal players
When the player is an op, it works perfectly.
what am i doing wrong?
Code:
on break:
if event-block is gold block:
send "any argument possible" to player
set event-block to gold block
set {_brandom} to a random integer between 1 and 3
if {_brandom} = 1:
teleport player to location(18.500,-37,56.500)
else if {_brandom} = 2:
teleport player to location(25.500,-37,53.500)
else if {_brandom} = 3:
teleport player to location(10.500,-37,57.500)
else:
cancel event
When the player is an op, it works perfectly.
what am i doing wrong?