I made this skript for an auto compressor but its my first time could anyone double check on it because it seems to be giving me errors
options:
BlocksToCompress1: 64 emerald
UpgradedVersion1: 1 green dye named "<##08561e>Compressed Emeralds"
BlocksToCompress2: 64 lapis lazuli
UpgradedVersion2: 1 blue dye named "<##0d8821>Compressed Lapis"
BlocksToCompress3: 64 diamond
UpgradedVersion3: 1 cyan dye named "<##37adbf>Compressed Oak Log"
every second:
loop all players:
if player's offhand is breeze head named "&6&lCompressor":
set {_n::*} to {@BlocksToCompress1}
set {_m::*} to {@UpgradedVersion1}
loop {_n::*}:
while loop-player has loop-value-2:
remove loop-value-2 from loop-player's inventory
give loop-player {_m::%loop-index%}
set {_n::*} to {@BlocksToCompress2}
set {_m::*} to {@UpgradedVersion2}
loop {_n::*}:
while loop-player has loop-value-2:
remove loop-value-2 from loop-player's inventory
give loop-player {_m::%loop-index%}
set {_n::*} to {@BlocksToCompress3}
set {_m::*} to {@UpgradedVersion3}
loop {_n::*}:
while loop-player has loop-value-2:
remove loop-value-2 from loop-player's inventory
give loop-player {_m::%loop-index%}
options:
BlocksToCompress1: 64 emerald
UpgradedVersion1: 1 green dye named "<##08561e>Compressed Emeralds"
BlocksToCompress2: 64 lapis lazuli
UpgradedVersion2: 1 blue dye named "<##0d8821>Compressed Lapis"
BlocksToCompress3: 64 diamond
UpgradedVersion3: 1 cyan dye named "<##37adbf>Compressed Oak Log"
every second:
loop all players:
if player's offhand is breeze head named "&6&lCompressor":
set {_n::*} to {@BlocksToCompress1}
set {_m::*} to {@UpgradedVersion1}
loop {_n::*}:
while loop-player has loop-value-2:
remove loop-value-2 from loop-player's inventory
give loop-player {_m::%loop-index%}
set {_n::*} to {@BlocksToCompress2}
set {_m::*} to {@UpgradedVersion2}
loop {_n::*}:
while loop-player has loop-value-2:
remove loop-value-2 from loop-player's inventory
give loop-player {_m::%loop-index%}
set {_n::*} to {@BlocksToCompress3}
set {_m::*} to {@UpgradedVersion3}
loop {_n::*}:
while loop-player has loop-value-2:
remove loop-value-2 from loop-player's inventory
give loop-player {_m::%loop-index%}
Last edited: