I know the basics of skript but I cant figure out how to do cooldowns for ability's
options:
locked: black dye named "&8&lʟᴏᴄᴋᴇᴅ &7sᴜᴍᴍᴏɴᴇʀ" with lore "&8&lᴊᴀɪʟ ᴛɪᴍᴇ", "", "&e&lʀɪɢʜᴛ ᴄʟɪᴄᴋ ᴛᴏ sᴡɪᴛᴄʜ ᴛʜᴇ sᴇʟᴇᴄᴛᴇᴅ ᴀʙɪʟɪᴛʏ", "&a&lʟᴇғᴛ ᴄʟɪᴄᴋ ᴛᴏ ᴀᴄᴛɪᴠᴀᴛᴇ ᴛʜᴇ sᴇʟᴇᴄᴛᴇᴅ ᴀʙɪʟɪᴛʏ", "", "&7ᴀʙɪʟɪᴛɪᴇs:", "&8&lᴄᴀᴘᴛɪᴠɪᴛʏ &7( ᴄᴏᴏʟᴅᴏᴡɴ: 3:30ᴍ )", "&8&o>> ᴜᴘᴏɴ ᴀᴄᴛɪᴠᴀᴛɪᴏɴ ᴡʜᴀᴛᴇᴠᴇʀ ᴘʟᴀʏᴇʀ ʏᴏᴜ ʜɪᴛ ɢᴇᴛs ʟᴏᴄᴋᴇᴅ ɪɴ ᴘʟᴀᴄᴇ ғᴏʀ 10 sᴇᴄᴏɴᴅs", "&8&lsǫᴜᴀᴅ ᴇʟɪᴍ &7( ᴄᴏᴏʟᴅᴏᴡɴ: 4:30ᴍ )", "&8&o>> ᴜᴘᴏɴ ᴀᴄᴛɪᴠᴀᴛɪᴏɴ ʟᴏᴄᴋs ᴇᴠᴇʀʏ ɴᴏɴ-ᴛʀᴜsᴛᴇᴅ ᴘʟᴀʏᴇʀ ɪɴ ᴀ 5 ʙʟᴏᴄᴋ ʀᴀᴅɪᴜs ᴏғ ʏᴏᴜ ғᴏʀ 10 sᴇᴄᴏɴᴅs"
on right click:
if player's held item is {@locked}:
set {_lockedCooldown1} to 210
set {_lockedCooldown2} to 270
set {_lockedSelectedAbility} to {ᴄᴀᴘᴛɪᴠɪᴛʏ: :%player%}
set {_lockedSelectedAbility} to {sǫᴜᴀᴅ ᴇʟɪᴍ: :%player%}
if {_lockedSelectedAbility} is {ᴄᴀᴘᴛɪᴠɪᴛʏ: :%player%}:
if {_lockedCooldown1} is 0:
send action bar "&8ᴄᴀᴘᴛɪᴠɪᴛʏ ( &aʀᴇᴀᴅʏ &8)"
else if {_lockedCooldown1} > 0:
send action bar "&8ᴄᴀᴘᴛɪᴠɪᴛʏ ( &4%_lockedCooldown1% &8)"
if {_lockedSelectedAbility} is {sǫᴜᴀᴅ ᴇʟɪᴍ: :%player%}:
if {_lockedCooldown2} is 0:
send action bar "&8sǫᴜᴀᴅ ᴇʟɪᴍ ( &aʀᴇᴀᴅʏ &8)"
else if {_lockedCooldown2} > 0:
send action bar "&8sǫᴜᴀᴅ ᴇʟɪᴍ ( &4%_lockedCooldown2% &8)"
options:
locked: black dye named "&8&lʟᴏᴄᴋᴇᴅ &7sᴜᴍᴍᴏɴᴇʀ" with lore "&8&lᴊᴀɪʟ ᴛɪᴍᴇ", "", "&e&lʀɪɢʜᴛ ᴄʟɪᴄᴋ ᴛᴏ sᴡɪᴛᴄʜ ᴛʜᴇ sᴇʟᴇᴄᴛᴇᴅ ᴀʙɪʟɪᴛʏ", "&a&lʟᴇғᴛ ᴄʟɪᴄᴋ ᴛᴏ ᴀᴄᴛɪᴠᴀᴛᴇ ᴛʜᴇ sᴇʟᴇᴄᴛᴇᴅ ᴀʙɪʟɪᴛʏ", "", "&7ᴀʙɪʟɪᴛɪᴇs:", "&8&lᴄᴀᴘᴛɪᴠɪᴛʏ &7( ᴄᴏᴏʟᴅᴏᴡɴ: 3:30ᴍ )", "&8&o>> ᴜᴘᴏɴ ᴀᴄᴛɪᴠᴀᴛɪᴏɴ ᴡʜᴀᴛᴇᴠᴇʀ ᴘʟᴀʏᴇʀ ʏᴏᴜ ʜɪᴛ ɢᴇᴛs ʟᴏᴄᴋᴇᴅ ɪɴ ᴘʟᴀᴄᴇ ғᴏʀ 10 sᴇᴄᴏɴᴅs", "&8&lsǫᴜᴀᴅ ᴇʟɪᴍ &7( ᴄᴏᴏʟᴅᴏᴡɴ: 4:30ᴍ )", "&8&o>> ᴜᴘᴏɴ ᴀᴄᴛɪᴠᴀᴛɪᴏɴ ʟᴏᴄᴋs ᴇᴠᴇʀʏ ɴᴏɴ-ᴛʀᴜsᴛᴇᴅ ᴘʟᴀʏᴇʀ ɪɴ ᴀ 5 ʙʟᴏᴄᴋ ʀᴀᴅɪᴜs ᴏғ ʏᴏᴜ ғᴏʀ 10 sᴇᴄᴏɴᴅs"
on right click:
if player's held item is {@locked}:
set {_lockedCooldown1} to 210
set {_lockedCooldown2} to 270
set {_lockedSelectedAbility} to {ᴄᴀᴘᴛɪᴠɪᴛʏ: :%player%}
set {_lockedSelectedAbility} to {sǫᴜᴀᴅ ᴇʟɪᴍ: :%player%}
if {_lockedSelectedAbility} is {ᴄᴀᴘᴛɪᴠɪᴛʏ: :%player%}:
if {_lockedCooldown1} is 0:
send action bar "&8ᴄᴀᴘᴛɪᴠɪᴛʏ ( &aʀᴇᴀᴅʏ &8)"
else if {_lockedCooldown1} > 0:
send action bar "&8ᴄᴀᴘᴛɪᴠɪᴛʏ ( &4%_lockedCooldown1% &8)"
if {_lockedSelectedAbility} is {sǫᴜᴀᴅ ᴇʟɪᴍ: :%player%}:
if {_lockedCooldown2} is 0:
send action bar "&8sǫᴜᴀᴅ ᴇʟɪᴍ ( &aʀᴇᴀᴅʏ &8)"
else if {_lockedCooldown2} > 0:
send action bar "&8sǫᴜᴀᴅ ᴇʟɪᴍ ( &4%_lockedCooldown2% &8)"