This is the script I currently have:
on entity target:
(tab)target is cow
(tab)if {attacks.%uuid of player%} is not set:
(tab)(tab)set {attacks.%uuid of player%} to 1
(tab)if {attacks.%uuid of player%} >= 3:
(tab)(tab)kick player because of "Cow Harm"
it doesn't work though
on entity target:
(tab)target is cow
(tab)if {attacks.%uuid of player%} is not set:
(tab)(tab)set {attacks.%uuid of player%} to 1
(tab)if {attacks.%uuid of player%} >= 3:
(tab)(tab)kick player because of "Cow Harm"
it doesn't work though