Hi im trying to make a skript that sells everything in player's inventory that not are enchanted. Please help me
Code:
i got some try:
Edit:
some extra code:
Code:
i got some try:
Code:
command /Test27:
trigger:
loop all items in player's inventory:
loop 2304 times:
set {_item} to id of loop-item
if {_item} is 267:
if player have 1 of loop-item in inventory:
set {_ite} to loop-item
loop enchantments of loop-item:
broadcast "%loop-enchantment%"
set {_item::*} to loop-item
broadcast "%{_item::*}%"
if {_ite} is {_item::*}:
set {}
else:
remove 1 of loop-item from player's inventory
add 1 to player's balance
broadcast "dsgdhgfvbdhjfhvdfk"
else:
send "t"
stop
command /Test28:
trigger:
loop all items in player's inventory:
if loop-item is enchanted:
remove loop-item from player's inventory
set {_item.%{count}%} to loop-item
add 1 to {count}
else:
set {_count} to {count}
loop {_count} times:
send "t"
set {_items} to {_item.%{count}%} parsed as a item
give {_items} to player
add 1 to {_count}
command /Test29:
trigger:
loop all items in player's inventory:
loop 2304 times:
if loop-item is enchanted:
add 1 to {count}
set {ite.%player%.%{count}%} to loop-item
remove loop-item from player
set {_hehe.%loop-item%} to true
command /Sell:
permission: Vagt
permission message: &4Du er ikke vagt!
trigger:
loop all items in player's inventory:
broadcast "ty"
loop 2304 times:
send "g"
if loop-item is enchanted:
send "dgfgb"
set {_hehe.%loop-item%} to loop-item
stop loop
wait 5 seconds
send "tcf"
loop {_hehe::*}:
give loop-value to player
Edit:
some extra code:
Code:
command /Test28:
trigger:
loop all items in player's inventory:
if loop-item is iron sword:
if loop-item isn't enchanted:
remove loop-item from player
add 8 to {løn.%player%}
else:
set {_tor} to loop-item
send "%{_tor}%"
remove loop-item from the player
wait 1 ticks
give {_tor} to player
if {løn.%player%} isn't set:
send "&2&LSell || &ayou got $0"
else:
send "&2&LSell || &ayou got $%{løn.%player%}%"
add {løn.%player%} to player's balance
clear {løn.%player%}
Last edited: