Message of fell from the world

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code_language.skript:
on death of player:
    broadcast "%damage cause%"
You can use this to find out the damage cause name for making more death messages.
You want this.

code_language.skript:
on death of player:
    set the death message to ""
    if damage cause is void:
        broadcast "&e%player% &cfell in the void"
 
This:
code_language.skript:
on death:
    if damage was caused by void:
        set the death message to "Your message here"
 
code_language.skript:
on death of player:
    broadcast "%damage cause%"
You can use this to find out the damage cause name for making more death messages.
You want this.

code_language.skript:
on death of player:
    set the death message to ""
    if damage cause is void:
        broadcast "&e%player% &cfell in the void"
Whoops I mixed up my last two lines, just swap them.
 
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