D
Deleted member
Hello!
I am working on disabling the placement of every head that has the lore '&dMask', so it can't loose it's name and lore after placing and breaking it, as that would be a normal player head and not a Mask that our Skript adds special abilities.
I have tryed to use the following Skript:
However, that does not seem working.
I tryed to debug where is the problem and I wrote the following Skript:
When I do /whatistheloreofthisitem it returns <none>, even though the item I am holding has a lore.
However if I rewrite it to the name of player's tool it returns the tool's name I'm holding.
So is it just me screwing things up, or is this a Skript bug?
Thanks.
Skript Version: Latest Skript by Bensku
Skript Author: Bensku
Minecraft Version: 1.12.2
Errors on Reload: none
Have you tried searching the docs? Yes
Have you tried searching the forums? Yes
What other methods have you tried to fix it? none
I am working on disabling the placement of every head that has the lore '&dMask', so it can't loose it's name and lore after placing and breaking it, as that would be a normal player head and not a Mask that our Skript adds special abilities.
I have tryed to use the following Skript:
However, that does not seem working.
I tryed to debug where is the problem and I wrote the following Skript:
code_language.skript:
command /whatistheloreofthisitem:
permission: debug.loreof
trigger:
set {_temp} to the lore of player's tool
message "%lore of {_temp}%" to player
However if I rewrite it to the name of player's tool it returns the tool's name I'm holding.
So is it just me screwing things up, or is this a Skript bug?
Thanks.
Skript Version: Latest Skript by Bensku
Skript Author: Bensku
Minecraft Version: 1.12.2
Errors on Reload: none
Have you tried searching the docs? Yes
Have you tried searching the forums? Yes
What other methods have you tried to fix it? none
Last edited by a moderator: