Why is the chance for the arrow becoming a flame arrow 100%?
Code:
Code:
code_language.skript:
on shoot:
set {CBL::%shooter%} to 0.3 * {BlazingArrowsMAX::%shooter%} + 1
chance of {CBL::%shooter%}:
projectile is arrow:
if {BlazingArrows::%shooter%} is more than 0:
wait 1 tick
set projectile on fire
send "&8[&6Ability&8] &7Your &aBlazing Arrows Perk &7just activated" to shooter