Solved Fake lightning effect?

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Hyao

Active Member
Apr 1, 2017
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The syntax

(create|strike) (fake|ultra|no sound) fake lightning at %location%

doesn't seem to work and return a "not a real effect" error.

Is there a workaround, a particle I can use or anything that I can do to make damage-and-burn-less lightning?

Thanks in advance.
 
if youre using benksu's fork, the syntax is:
code_language.skript:
(create|strike) lightning[[ ]effect] %directions% %locations%
 
The syntax

(create|strike) (fake|ultra|no sound) fake lightning at %location%

doesn't seem to work and return a "not a real effect" error.

Is there a workaround, a particle I can use or anything that I can do to make damage-and-burn-less lightning?

Thanks in advance.
You mean:
strike lightning effect at %players% ??
 
You mean:
strike lightning effect at %players% ??
Thats exactly what @Donut said and thats probably not what he meant.

The syntax

(create|strike) (fake|ultra|no sound) fake lightning at %location%

doesn't seem to work and return a "not a real effect" error.

Is there a workaround, a particle I can use or anything that I can do to make damage-and-burn-less lightning?

Thanks in advance.
My server is on spigot 1.8.8 and for me the effect is working perfectly.
Did you already try using this version?:
https://www.spigotmc.org/resources/skrayfall.10012/updates

Using the fake lightning effect you could do something like:
code_language.skript:
command /fakelightning:
    trigger:
        if target block is set:
            strike fake fake lightning at target block of player
            set block above target block to fire
            play raw sound "ambient.weather.thunder" at target block with pitch 1 volume 100
            loop all living entities in radius 2 around target block:
                damage loop-entity by 2
 
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