Solved skDragon particles not working

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ezmann!44

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Jul 2, 2017
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hello thanks for click on my post
i got a problem with skdragon

my item fountain particles work, BUT when it starts the script, the particles don't drop onto the floor, they dissapear in mid air, how can i do the timing so it would stay on the floor for like 3 seconds


code_language.skript:
command /test:
    trigger:
        drawItemFountain redstone, style 1, center location of player, id "%player%", itemTime 2 second, yVelocity 0.34, radius 0.07, density 170, displacementXYZ 0, 0, -0.7, pulseDelay 1
        wait 10 seconds
        stopEffect "%player%"

I tried changing "itemTime" but it does not do anything.
 
Just did a bit of testing on this and for me setting the itemTime is what fixed it. I set it to 10 and they fall to the ground noticeably. maybe give it another shot?
 
@Wynnevir When I change it to

itemTime 10

it says Can't understand
Sorry, a bit bee-brained today. 10 seconds.
[doublepost=1500052322,1500052142][/doublepost]see? :3 they fall all the way down
0c34e0ea75.jpg
 
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Sorry, a bit bee-brained today. 10 seconds.
[doublepost=1500052322,1500052142][/doublepost]see? :3 they fall all the way down
0c34e0ea75.jpg


Thanks but mine is for some reason buggy it just goes up straight in a line not like yours (which goes everywhere), could you copy & paste your code here please xD
 
Thanks but mine is for some reason buggy it just goes up straight in a line not like yours (which goes everywhere), could you copy & paste your code here please xD
That's very oddD: I wonder is it's lag? Or possibly because I have optifine? here's the code. I literally copied yours and changed that one value.
code_language.skript:
command /test:
    trigger:
        drawItemFountain redstone, style 2, center location of player, id "%player%", itemTime 10 second, yVelocity 0.34, radius 0.07, density 170, displacementXYZ 0, 0, -0.7, pulseDelay 1
        wait 10 seconds
        stopEffect "%player%"
 
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