I'm running the latest version of Skript, with addons SkQuery Lime, Skellett, and TuSKe. <-- All latest versions.
I'm always having a problem trying to set something to wool or stained glass.
First:
If I try to put anything--red wool, red_wool, wool:14--it doesn't work and tells me it isn't an item type or an item stack, or if I put wool:14 it tells me that :14 is not a valid item data.
This is really annoying and no matter how I put it Skript/SkQuery/addons don't recognize that I just want red wool.
Second:
If I try to make an item stained glass--NOT the pane, just stained glass, as in the block--it always puts the pane instead of the glass. This is also annoying (although not as annoying as the first. )
Can someone help me? Am I doing anything wrong? <-- 99% chance that that is the answer imo
My code:
I'm always having a problem trying to set something to wool or stained glass.
First:
If I try to put anything--red wool, red_wool, wool:14--it doesn't work and tells me it isn't an item type or an item stack, or if I put wool:14 it tells me that :14 is not a valid item data.
This is really annoying and no matter how I put it Skript/SkQuery/addons don't recognize that I just want red wool.
Second:
If I try to make an item stained glass--NOT the pane, just stained glass, as in the block--it always puts the pane instead of the glass. This is also annoying (although not as annoying as the first. )
Can someone help me? Am I doing anything wrong? <-- 99% chance that that is the answer imo
My code:
code_language.skript:
command /beephideandseek:
description: "The command run when the player clicks on the stone block in the compass menu."
trigger:
wait 1 tick
make player execute command "has join"
play sound "BLOCK_NOTE_HAT" to player with volume 1 and pitch 2
command /beepsurvival:
description: "The command run when the player clicks on the grass block in the compass menu."
trigger:
execute console command "mvtp %player% SURVIVAL"
play sound "BLOCK_NOTE_HAT" to player with volume 1 and pitch 2
command /beepasg:
description: "The command run when the player clicks on sand in the compass menu."
trigger:
execute player command "asg"
play sound "BLOCK_NOTE_HAT" to player with volume 1 and pitch 2
command /beepspawn:
description: "The command run when the player clicks on a beacon in the compass menu."
trigger:
execute player command "spawn"
play sound "BLOCK_NOTE_HAT" to player with volume 1 and pitch 2
command /beepskywars:
description: "The command run when the player clicks on an iron sword in the compass menu."
trigger:
execute player command "sw join"
play sound "BLOCK_NOTE_HAT" to player with volume 1 and pitch 2
command /beepskyblock:
description: "The command run when the player clicks on cobblestone in the compass menu."
trigger:
execute player command "is"
play sound "BLOCK_NOTE_HAT" to player with volume 1 and pitch 2
command /beepleakyfloor:
description: "The command run when the player clicks on lime hardened clay in the compass menu."
trigger:
execute console command "warp lf %player%"
play sound "BLOCK_NOTE_HAT" to player with volume 1 and pitch 2
on join:
player's world is "world":
wait 1 tick
set slot 0 of player's inventory to compass named "&aSelector &7(Right Click)" with lore "&9Select something to do!"
set slot 1 of player's inventory to white wool named "&cC&6o&el&ao&br&9s" with lore "&fThe colors used in chat."
on respawn:
player's world is "world":
wait 1 tick
set slot 0 of player's inventory to compass named "&aSelector &7(Right Click)" with lore "&9Select something to do!"
set slot 1 of player's inventory to white wool named "&cC&6o&el&ao&br&9s" with lore "&fThe colors used in chat."
on inventory click:
player's world is "world":
if player is not op:
cancel event
on right click:
player's world is "world":
if player is holding compass named "&aSelector &7(Right Click)" with lore "&9Select something to do!":
wait 1 tick
play sound "BLOCK_NOTE_HAT" to player with volume 1 and pitch 2
open better inventory type "DISPENSER" named "&a&lSelector" to player
format gui slot 4 of player with grass block named "&aSurvival" with lore "&9Play vanilla survival" to run player command "/beepsurvival"
format gui slot 3 of player with stone named "&6HideAndSeek" with lore "&eDisguise yourself as a block and hide from the seekers!" to run player command "/beephideandseek"
format gui slot 5 of player with sand named "&eSkyGrid" with lore "&6Survive on a grid of blocks!" to run player command "/beepasg"
format gui slot 7 of player with beacon named "&bSpawn" with lore "&3Lost your way? Teleport to spawn!" to run player command "/beepspawn"
format gui slot 1 of player with iron sword named "&9SkyWars" with lore "&1Teleport to the SkyWars Lobby" to run player command "/beepskywars"
format gui slot 0 of player with cobblestone named "&7Skyblock" with lore "&8Survive on a floating island!" to run player command "/beepskyblock"
format gui slot 2 of player with stained_hardened_clay:5 named "&cLeakyFloor" with lore "&4Minigame - Be the last one standing as the floor disintegrates!" to run player command "/beepleakyfloor"
if player is holding white wool named "&cC&6o&el&ao&br&9s" with lore "&fThe colors used in chat.":
wait 1 tick
play sound "BLOCK_NOTE_HAT" to player with volume 1 and pitch 2
make player run command "/colors"
on item spawn:
if event-entity's world is "world":
cancel event
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