I want players to get money for killing other players in my hardcore server, and the players with more playtime to be worth more.
on death of player:
attacker is a player
add 10 to attacker's balance
That simple script would give $10 for each kill, but I wouldn't know how to reward varying levels of money for killing the people with the most play time.
Thanks.
on death of player:
attacker is a player
add 10 to attacker's balance
That simple script would give $10 for each kill, but I wouldn't know how to reward varying levels of money for killing the people with the most play time.
Thanks.