Can someone help me with the rent system I'm currently working on? I can look and unlock the door as I want, but how can I do that just 1 Player can rent it?
options:
prefix: "&6&lHaus&7&o»"
on join:
set {gemietet::%player's uuid%} to false
set {gemietet} to false
on rightclick:
if player is sneaking:
if "%event-block%" contains "dark oak":
if {gemietet} is false:
cancel event
open chest with 6 rows named "--- Haus ---" to player
set slot 13 of player's current inventory to nametag named "Haus mieten"
else:
if player has permission "hausbesitzer":
cancel event
open chest with 6 rows named "--- Dein Haus ---" to player
if {aufgeschlossen::%player's uuid%} is false:
set slot 13 of player's current inventory to nametag named "aufschließen"
else:
set slot 13 of player's current inventory to nametag named "abschließen"
else:
cancel event
send "Du hast keinen Schlüssel für das Haus!" to player
on inventory click:
if name of event-inventory is "--- Haus ---":
if clicked slot is 13:
cancel event
set {gemietet} to true
set {gemietet::%player's uuid%} to true
close player's inventory
if name of event-inventory is "--- Dein Haus ---":
if clicked slot is 13:
if player has permission "hausaufschliessen":
set {aufgeschlossen::%player's uuid%} to !{aufgeschlossen::%player's uuid%}
cancel event
close player's inventory
else:
send "Du hast keinen Schlüssel für das Haus!" to player
cancel event
on rightclick:
if "%event-block%" contains "dark oak":
if {aufgeschlossen::%player's uuid%} is true:
else:
cancel event
Posted by: maxbdm from the skUnity Discord. View the thread on skUnity Discord here
options:
prefix: "&6&lHaus&7&o»"
on join:
set {gemietet::%player's uuid%} to false
set {gemietet} to false
on rightclick:
if player is sneaking:
if "%event-block%" contains "dark oak":
if {gemietet} is false:
cancel event
open chest with 6 rows named "--- Haus ---" to player
set slot 13 of player's current inventory to nametag named "Haus mieten"
else:
if player has permission "hausbesitzer":
cancel event
open chest with 6 rows named "--- Dein Haus ---" to player
if {aufgeschlossen::%player's uuid%} is false:
set slot 13 of player's current inventory to nametag named "aufschließen"
else:
set slot 13 of player's current inventory to nametag named "abschließen"
else:
cancel event
send "Du hast keinen Schlüssel für das Haus!" to player
on inventory click:
if name of event-inventory is "--- Haus ---":
if clicked slot is 13:
cancel event
set {gemietet} to true
set {gemietet::%player's uuid%} to true
close player's inventory
if name of event-inventory is "--- Dein Haus ---":
if clicked slot is 13:
if player has permission "hausaufschliessen":
set {aufgeschlossen::%player's uuid%} to !{aufgeschlossen::%player's uuid%}
cancel event
close player's inventory
else:
send "Du hast keinen Schlüssel für das Haus!" to player
cancel event
on rightclick:
if "%event-block%" contains "dark oak":
if {aufgeschlossen::%player's uuid%} is true:
else:
cancel event
Posted by: maxbdm from the skUnity Discord. View the thread on skUnity Discord here