Hey i was trying to make a /sell command and it is going very wrong so far i was wondering if anybody could help me out.
Code:
options:
set {_stone} to number of stone in Player's inventory
set {_value1} to {@Stone} * {_stone}
command /sell:
trigger:
if player has {_stone} stone:
run "/eco give %player% {_value}"
else:
send "You dont have any stone"