Hi so I have a function to open a chest GUI and do some other stuff and in one part I have another function to set a variable to true or false and it will change the GUI items when you re-open it but I want it to stay open or after I click the item it runs the other function and re-opens the GUI so it seems like it is open
If you need some clarifition it might be easier if just chat back and forth using Discord if you have it and want to use it so here is my Discord: termanator1128#5236
Here are the functions I have if you need them
If you need some clarifition it might be easier if just chat back and forth using Discord if you have it and want to use it so here is my Discord: termanator1128#5236
Here are the functions I have if you need them
code_language.skript:
function prefsSystem(p: player , t: number) :: number:
if {_t} is 1:
if {mineplex.pref.hg.%{_p}} is true:
set {mineplex.hg.%{_p}} to false
else:
set {mineplex.hg.%{_p}} to true
if {_t} is 2:
if {mineplex.pref.hpv.%{_p}%} is true:
set {mineplex.pref.hpv.%{_p}%} to false
hide all players from {_p}
else:
set {mineplex.pref.hpv.%{_p}%} to true
reveal all players from {_p}
loop all players:
if {mineplex.vanish.%loop-player%} is true:
add loop-player to {%{_p}%.vanishlist::*}
loop all players:
if loop-player does not have permission "mineplex.admin":
hide {%{_p}%.vanishlist::*} from all players
delete {%{_p}%.vanishlist::*}
else if {_t} is 3:
if {mineplex.pref.pc.%{_p}%} is true:
set {mineplex.pref.pc.%{_p}%} to false
else:
set {mineplex.pref.pc.%{_p}%} to true
else if {_t} is 4:
if {mineplex.pref.pm.%{_p}%} is true:
set {mineplex.pref.pm.%{_p}%} to false
else:
set {mineplex.pref.pm.%{_p}%} to true
else if {_t} is 5:
if {mineplex.pref.gwen.%{_p}%} is true:
set {mineplex.pref.gwen.%{_p}%} to false
else:
set {mineplex.pref.gwen.%{_p}%} to true
else if {_t} is 6:
if {mineplex.pref.report.%{_p}%} is true:
set {mineplex.pref.report.%{_p}%} to false
else:
set {mineplex.pref.report.%{_p}%} to true
else if {_t} is 7:
if {mineplex.pref.ff.%{_p}%} is true:
set {mineplex.pref.ff.%{_p}%} to false
else:
set {mineplex.pref.ff.%{_p}%} to true
else if {_t} is 8:
if {mineplex.ff.%{_p}%} is true:
set {mineplex.ff.%{_p}%} to false
delete {mineplex.ff.list::%{_p}%}
else:
set {mineplex.ff.%{_p}%} to true
set {mineplex.ff.list::%{_p}%} to true
function profile_system(arg1: text , arg2: text , p: player, p2: player) :: number:
set {_wither} to "MHF_WSkeleton" parsed as a player
if {_arg1} is "menu":
if {_arg2} is "profile":
wait 2 ticks
open chest with 3 rows named "My Profile" to {_p}
wait 4 ticks
format slot 11 of {_p} with {_p}'s skull named "&eStats and Achievements" with lore "&f||&fView your Statistics and Achievements||&ffor all of the games on Mineplex!||&f||&fType &a/stats &fto access this anywhere!" to close then run [profile_system("menu", "stats", {_p}, {_p2})]
format slot 13 of {_p} with redstone comparator item named "&ePreferences" with lore "&f||&fSet your preferences to your liking||&fso you can enjoy the game more!||&f||&fType &a/prefs &fto access this anywhere!" to close then run [profile_system("menu", "prefs", {_p}, {_p2})]
format slot 15 of {_p} with glistering melon named "&eMineplex Player Server" with lore "&f||&fCreate a server where you are the Host.||&fYou can Choose the game, map and much more!||&f||&fType &a/mps &fto access this anywhere!" to be unstealable
if {_arg2} is "prefs":
wait 2 ticks
open chest with 5 rows named "My Preferences" to {_p}
wait 4 ticks
format slot 0 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 1 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 2 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 3 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 4 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 5 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 6 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 7 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 8 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 9 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 17 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 18 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 26 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 27 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 35 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 36 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 37 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 38 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 39 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 40 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 41 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 42 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 43 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 44 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 19 of {_p} with paper named "&eUser Preferences" to run [profile_system("menu", "user", {_p}, {_p2})]
format slot 21 of {_p} with redstone comparator item named "&eGame Mechanic Preferences" to close then run [profile_system("menu", "game", {_p}, {_p2})]
format slot 23 of {_p} with compass named "&eMiscellaneous Preferences" to close then run [profile_system("menu", "miscellaneous", {_p}, {_p2})]
format slot 25 of {_p} with red flower named "&eSocial Preferences" to close then run [profile_system("menu", "social", {_p}, {_p2})]
if {_arg2} is "user":
wait 2 tick
open chest with 6 rows named "User Preferences" to {_p}
wait 4 tick
format slot 0 of {_p} with bed named "← Go Back" to close then run [profile_system("menu", "prefs", {_p}, {_p2})]
format slot 1 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 2 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 3 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 4 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 5 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 6 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 7 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 8 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 9 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 17 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 18 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 26 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 27 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 35 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 36 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 44 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 45 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 46 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 47 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 48 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 49 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 50 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 51 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 52 of {_p} with light blue stained glass pane named "&f" to be unstealable
format slot 53 of {_p} with light blue stained glass pane named "&f" to be unstealable
if {mineplex.pref.hg.%{_p}%} is true:
format slot 10 of {_p} with fire charge named "&aHub Games" with lore "&aEnabled||&f||&fClick to Disable||&f" to run
format slot 19 of {_p} with light green dye named "&ahub Games" with lore "&aEnabled||&f||&fClick to Disable||&f" to run
else:
format slot 10 of {_p} with fire charge named "&cHub Games" with lore "&cDisabled||&f||&fClick to Enable||&f"
if
if {_arg2} is "stats":
wait 2 tick
open chest with 5 rows named "%{_p}%'s Stats" to {_p2}
wait 4 tick
set {_tm} to {mineplex.time.%{_p}%}
if {_tm} is less than 60:
set {_global.time} to "%{_final}%.0 Seconds"
else if {_tm} is less than 3600:
set {_final} to {_tm} / 60
set {_global.time} to "%{_final}% Minutes"
else if {_tm} is less than 86400:
set {_final} to {_tm} / 3600
set {_global.time} to "%{_final}% Hours"
else if {_tm} is less than 604800:
set {_final} to {_tm} / 86400
set {_global.time} to "%{_final}% Days"
else:
set {_final} to {_tm} / 604800
set {_global.time} to "%{_final}% Weeks"
set {_global.gems} to getPlayerdata({_p}, "stats.global.gems")
set {_global.games} to getPlayerdata({_p}, "stats.global.games")
set {_global.dailyr} to getPlayerdata({_p}, "stats.global.dailyr")
set {_global.voted} to getPlayerdata({_p}, "stats.global.voted")
set {_global.chests} to getPlayerdata({_p}, "stats.global.chests")
format slot 2 of {_p} with emerald named "&a&lGlobal" with lore "||&eGems Earned: &f%{_global.gems}%|| ||&eGames Played: &f%{_global.games}%||&eTime In Game: &f%{_global.time}%|| ||&eDaily Rewards: &f%{_global.dailyr}%||&eTimes Voted: &f%{_global.voted}%|| ||&eChests Opened: &f%{_global.chests}%" to be unstealable