Hello, I have been working lately on a skript project and turns out I made 149 Skript errors in it. So I wanted to kick my computer but instead came here.
Im looking to make a clicker game :
Basically in my server, I want to have a glass block that when I right click it, it gives clicks so +1 when you start then when you left click it it opens a gui where with clicks you can buy more clicks per click : kinda hard to understand : Here is the skript I made if someone can help me asap I would be very happy
variables:
{%player%.Clicker} = 0
{%player%.Clicker.Button} = 0
on right click on *block:id*
player is holding nether star named "&7&lClicker Pass"
add {%player%.Clicker.Button} to {%player%.Clicker}
command /clickerstats:
trigger:
message "&6You have %{%player%.Clicker}% clicks!" to player
message "&6You have %{%player%.Clicker.Button}% Per Click!" to player
on left click on *block:id*
player is golding nether star named "&7&lClicker Pass"
open virtual chest inventory with size 6 named "&7Clicks Shop [Page:Clickers]" to player
format gui slot 1 of player with black stained glass pane named " "
format gui slot 2 of player with black stained glass pane named " "
format gui slot 3 of player with black stained glass pane named " "
format gui slot 4 of player with black stained glass pane named " "
format gui slot 5 of player with black stained glass pane named " "
format gui slot 6 of player with black stained glass pane named " "
format gui slot 7 of player with black stained glass pane named " "
format gui slot 8 of player with black stained glass pane named " "
format gui slot 9 of player with black stained glass pane named " "
format gui slot 10 of player with black stained glass pane named " "
format gui slot 18 of player with black stained glass pane named " "
format gui slot 19 of player with black stained glass pane named " "
format gui slot 27 of player with black stained glass pane named " "
format gui slot 28 of player with black stained glass pane named " "
format gui slot 36 of player with black stained glass pane named " "
format gui slot 37 of player with black stained glass pane named " "
format gui slot 45 of player with black stained glass pane named " "
format gui slot 46 of player with black stained glass pane named " "
format gui slot 47 of player with black stained glass pane named " "
format gui slot 48 of player with black stained glass pane named " "
format gui slot 49 of player with black stained glass pane named " "
format gui slot 50 of player with black stained glass pane named " "
format gui slot 51 of player with black stained glass pane named " "
format gui slot 52 of player with black stained glass pane named " "
format gui slot 53 of player with black stained glass pane named " "
format gui slot 54 of player with black stained glass pane named " "
format gui slot 11 of player with cyan dye named "&7Clicker +1" with lore "&8Costs 100 Clicks" to run:
remove 100 from {%player%.Clicker}
add 1 to {%player%.Clicker.Button}
format gui slot 12 of player with cyan dye named "&7Clicker +10" with lore "&8Costs 1000 Clicks" to run:
remove 1000 from {%player%.Clicker}
add 10 to {%player%.Clicker.Button}
format gui slot 13 of player with cyan dye named "&7Clicker +50" with lore "&8Costs 5k Clicks" to run:
remove 5000 from {%player%.Clicker}
add 50 to {%player%.Clicker.Button}
format gui slot 14 of player with cyan dye named "&7Clicker +250" with lore "&8Costs 25k Clicks" to run:
remove 25000 from {%player%.Clicker}
add 250 to {%player%.Clicker.Button}
format gui slot 15 of player with cyan dye named "&7Clicker +1000" with lore "&8Costs 100k Clicks" to run:
remove 100000 from {%player%.Clicker}
add 1000 to {%player%.Clicker.Button}
format gui slot 16 of player with cyan dye named "&7Clicker +10k" with lore "&8Costs 1m Clicks" to run:
remove 1000000 from {%player%.Clicker}
add 10000 to {%player%.Clicker.Button}
format gui slot 17 of player with cyan dye named "&7Clicker +50k" with lore "&8Costs 5m Clicks" to run:
remove 5000000 from {%player%.Clicker}
add 50000 to {%player%.Clicker.Button}
format gui slot 20 of player with cyan dye named "&7Clicker +250k" with lore "&8Costs 25m Clicks" to run:
remove 25000000 from {%player%.Clicker}
add 250000 to {%player%.Clicker.Button}
format gui slot 21 of player with cyan dye named "&7Clicker +1m" with lore "&8Costs 100m Clicks" to run:
remove 100000000 from {%player%.Clicker}
add 1000000 to {%player%.Clicker.Button}
format gui slot 22 of player with cyan dye named "&7Clicker +10m" with lore "&8Costs 1b Clicks" to run:
remove 1000000000 from {%player%.Clicker}
add 10000000 to {%player%.Clicker.Button}
format gui slot 23 of player with cyan dye named "&7Clicker +50m" with lore "&8Costs 5b Clicks" to run:
remove 5000000000 from {%player%.Clicker}
add 50000000 to {%player%.Clicker.Button}
format gui slot 24 of player with cyan dye named "&7Clicker +250m" with lore "&8Costs 25b Clicks" to run:
remove 25000000000 from {%player%.Clicker}
add 250000000 to {%player%.Clicker.Button}
format gui slot 25 of player with cyan dye named "&7Clicker +1b" with lore "&8Costs 100b Clicks" to run:
remove 100000000000 from {%player%.Clicker}
add 1000000000 to {%player%.Clicker.Button}
format gui slot 26 of player with cyan dye named "&7Clicker +10b" with lore "&8Costs 1T Clicks" to run:
remove 1000000000000 from {%player%.Clicker}
add 10000000000 to {%player%.Clicker.Button}
format gui slot 29 of player with cyan dye named "&7Clicker +50b" with lore "&8Costs 5T Clicks" to run:
remove 5000000000000 from {%player%.Clicker}
add 50000000000 to {%player%.Clicker.Button}
format gui slot 30 of player with cyan dye named "&7Clicker +250b" with lore "&8Costs 25T Clicks" to run:
remove 25000000000000 from {%player%.Clicker}
add 250000000000 to {%player%.Clicker.Button}
format gui slot 31 of player with cyan dye named "&7Clicker +500b" with lore "&8Costs 50T Clicks" to run:
remove 50000000000000 from {%player%.Clicker}
add 500000000000 to {%player%.Clicker.Button}
format gui slot 32 of player with cyan dye named "&7Clicker +1T" with lore "&8Costs 100T Clicks" to run:
remove 100000000000000 from {%player%.Clicker}
add 1000000000000 to {%player%.Clicker.Button}
format gui slot 33 of player with cyan dye named "&7Clicker +5T" with lore "&8Costs 500T Clicks" to run:
remove 500000000000000 from {%player%.Clicker}
add 5000000000000 to {%player%.Clicker.Button}
format gui slot 34 of player with cyan dye named "&7Clicker +10T" with lore "&8Costs 1 QI" to run:
remove 1000000000000000 from {%player%.Clicker}
add 10000000000000 to {%player%.Clicker.Button}
format gui slot 35 of player with cyan dye named "&7Clicker +25T" with lore "&8Costs 2.5 QI" to run:
remove 2500000000000000 from {%player%.Clicker}
add 25000000000000 to {%player%.Clicker.Button}
format gui slot 38 of player with cyan dye named "&7Clicker +50T" with lore "&8Costs 5 QI" to run:
remove 5000000000000000 from {%player%.Clicker}
add 50000000000000 to {%player%.Clicker.Button}
format gui slot 39 of player with cyan dye named "&7Clicker +100T" with lore "&8Costs 10 QI" to run:
remove 10000000000000000 from {%player%.Clicker}
add 100000000000000 to {%player%.Clicker.Button}
format gui slot 40 of player with cyan dye named "&7Clicker +250T" with lore "&8Costs 25 QI" to run:
remove 25000000000000000 from {%player%.Clicker}
add 250000000000000 to {%player%.Clicker.Button}
format gui slot 41 of player with cyan dye named "&7Clicker +500T" with lore "&8Costs 50 QI" to run:
remove 50000000000000000 from {%player%.Clicker}
add 500000000000000 to {%player%.Clicker.Button}
format gui slot 42 of player with cyan dye named "&7Clicker +750T" with lore "&8Costs 75 QI" to run:
remove 75000000000000000 from {%player%.Clicker}
add 750000000000000 to {%player%.Clicker.Button}
format gui slot 43 of player with cyan dye named "&7Clicker +1 QI" with lore "&8Costs 100 QI" to run:
remove 100000000000000000 from {%player%.Clicker}
add 1000000000000000 to {%player%.Clicker.Button}
format gui slot 44 of player with magenta glazed terracota named "Rebirth Page" with lore "&8 Will Release soon..."
command /clickergui:
permission: op
permission message: "&4You can't do this!"
trigger:
open virtual chest inventory with size 6 named "&7Clicks Shop [Page:Clickers]" to player
format gui slot 1 of player with black stained glass pane named " "
format gui slot 2 of player with black stained glass pane named " "
format gui slot 3 of player with black stained glass pane named " "
format gui slot 4 of player with black stained glass pane named " "
format gui slot 5 of player with black stained glass pane named " "
format gui slot 6 of player with black stained glass pane named " "
format gui slot 7 of player with black stained glass pane named " "
format gui slot 8 of player with black stained glass pane named " "
format gui slot 9 of player with black stained glass pane named " "
format gui slot 10 of player with black stained glass pane named " "
format gui slot 18 of player with black stained glass pane named " "
format gui slot 19 of player with black stained glass pane named " "
format gui slot 27 of player with black stained glass pane named " "
format gui slot 28 of player with black stained glass pane named " "
format gui slot 36 of player with black stained glass pane named " "
format gui slot 37 of player with black stained glass pane named " "
format gui slot 45 of player with black stained glass pane named " "
format gui slot 46 of player with black stained glass pane named " "
format gui slot 47 of player with black stained glass pane named " "
format gui slot 48 of player with black stained glass pane named " "
format gui slot 49 of player with black stained glass pane named " "
format gui slot 50 of player with black stained glass pane named " "
format gui slot 51 of player with black stained glass pane named " "
format gui slot 52 of player with black stained glass pane named " "
format gui slot 53 of player with black stained glass pane named " "
format gui slot 54 of player with black stained glass pane named " "
format gui slot 11 of player with cyan dye named "&7Clicker +1" with lore "&8Costs 100 Clicks" to run:
remove 100 from {%player%.Clicker}
add 1 to {%player%.Clicker.Button}
format gui slot 12 of player with cyan dye named "&7Clicker +10" with lore "&8Costs 1000 Clicks" to run:
remove 1000 from {%player%.Clicker}
add 10 to {%player%.Clicker.Button}
format gui slot 13 of player with cyan dye named "&7Clicker +50" with lore "&8Costs 5k Clicks" to run:
remove 5000 from {%player%.Clicker}
add 50 to {%player%.Clicker.Button}
format gui slot 14 of player with cyan dye named "&7Clicker +250" with lore "&8Costs 25k Clicks" to run:
remove 25000 from {%player%.Clicker}
add 250 to {%player%.Clicker.Button}
format gui slot 15 of player with cyan dye named "&7Clicker +1000" with lore "&8Costs 100k Clicks" to run:
remove 100000 from {%player%.Clicker}
add 1000 to {%player%.Clicker.Button}
format gui slot 16 of player with cyan dye named "&7Clicker +10k" with lore "&8Costs 1m Clicks" to run:
remove 1000000 from {%player%.Clicker}
add 10000 to {%player%.Clicker.Button}
format gui slot 17 of player with cyan dye named "&7Clicker +50k" with lore "&8Costs 5m Clicks" to run:
remove 5000000 from {%player%.Clicker}
add 50000 to {%player%.Clicker.Button}
format gui slot 20 of player with cyan dye named "&7Clicker +250k" with lore "&8Costs 25m Clicks" to run:
remove 25000000 from {%player%.Clicker}
add 250000 to {%player%.Clicker.Button}
format gui slot 21 of player with cyan dye named "&7Clicker +1m" with lore "&8Costs 100m Clicks" to run:
remove 100000000 from {%player%.Clicker}
add 1000000 to {%player%.Clicker.Button}
format gui slot 22 of player with cyan dye named "&7Clicker +10m" with lore "&8Costs 1b Clicks" to run:
remove 1000000000 from {%player%.Clicker}
add 10000000 to {%player%.Clicker.Button}
format gui slot 23 of player with cyan dye named "&7Clicker +50m" with lore "&8Costs 5b Clicks" to run:
remove 5000000000 from {%player%.Clicker}
add 50000000 to {%player%.Clicker.Button}
format gui slot 24 of player with cyan dye named "&7Clicker +250m" with lore "&8Costs 25b Clicks" to run:
remove 25000000000 from {%player%.Clicker}
add 250000000 to {%player%.Clicker.Button}
format gui slot 25 of player with cyan dye named "&7Clicker +1b" with lore "&8Costs 100b Clicks" to run:
remove 100000000000 from {%player%.Clicker}
add 1000000000 to {%player%.Clicker.Button}
format gui slot 26 of player with cyan dye named "&7Clicker +10b" with lore "&8Costs 1T Clicks" to run:
remove 1000000000000 from {%player%.Clicker}
add 10000000000 to {%player%.Clicker.Button}
format gui slot 29 of player with cyan dye named "&7Clicker +50b" with lore "&8Costs 5T Clicks" to run:
remove 5000000000000 from {%player%.Clicker}
add 50000000000 to {%player%.Clicker.Button}
format gui slot 30 of player with cyan dye named "&7Clicker +250b" with lore "&8Costs 25T Clicks" to run:
remove 25000000000000 from {%player%.Clicker}
add 250000000000 to {%player%.Clicker.Button}
format gui slot 31 of player with cyan dye named "&7Clicker +500b" with lore "&8Costs 50T Clicks" to run:
remove 50000000000000 from {%player%.Clicker}
add 500000000000 to {%player%.Clicker.Button}
format gui slot 32 of player with cyan dye named "&7Clicker +1T" with lore "&8Costs 100T Clicks" to run:
remove 100000000000000 from {%player%.Clicker}
add 1000000000000 to {%player%.Clicker.Button}
format gui slot 33 of player with cyan dye named "&7Clicker +5T" with lore "&8Costs 500T Clicks" to run:
remove 500000000000000 from {%player%.Clicker}
add 5000000000000 to {%player%.Clicker.Button}
format gui slot 34 of player with cyan dye named "&7Clicker +10T" with lore "&8Costs 1 QI" to run:
remove 1000000000000000 from {%player%.Clicker}
add 10000000000000 to {%player%.Clicker.Button}
format gui slot 35 of player with cyan dye named "&7Clicker +25T" with lore "&8Costs 2.5 QI" to run:
remove 2500000000000000 from {%player%.Clicker}
add 25000000000000 to {%player%.Clicker.Button}
format gui slot 38 of player with cyan dye named "&7Clicker +50T" with lore "&8Costs 5 QI" to run:
remove 5000000000000000 from {%player%.Clicker}
add 50000000000000 to {%player%.Clicker.Button}
format gui slot 39 of player with cyan dye named "&7Clicker +100T" with lore "&8Costs 10 QI" to run:
remove 10000000000000000 from {%player%.Clicker}
add 100000000000000 to {%player%.Clicker.Button}
format gui slot 40 of player with cyan dye named "&7Clicker +250T" with lore "&8Costs 25 QI" to run:
remove 25000000000000000 from {%player%.Clicker}
add 250000000000000 to {%player%.Clicker.Button}
format gui slot 41 of player with cyan dye named "&7Clicker +500T" with lore "&8Costs 50 QI" to run:
remove 50000000000000000 from {%player%.Clicker}
add 500000000000000 to {%player%.Clicker.Button}
format gui slot 42 of player with cyan dye named "&7Clicker +750T" with lore "&8Costs 75 QI" to run:
remove 75000000000000000 from {%player%.Clicker}
add 750000000000000 to {%player%.Clicker.Button}
format gui slot 43 of player with cyan dye named "&7Clicker +1 QI" with lore "&8Costs 100 QI" to run:
remove 100000000000000000 from {%player%.Clicker}
add 1000000000000000 to {%player%.Clicker.Button}
format gui slot 44 of player with magenta glazed terracota named "Rebirth Page" with lore "&8 Will Release soon..."
Also I don't want that when I buy clicks the numbers can go in the negatives
Im looking to make a clicker game :
Basically in my server, I want to have a glass block that when I right click it, it gives clicks so +1 when you start then when you left click it it opens a gui where with clicks you can buy more clicks per click : kinda hard to understand : Here is the skript I made if someone can help me asap I would be very happy
variables:
{%player%.Clicker} = 0
{%player%.Clicker.Button} = 0
on right click on *block:id*
player is holding nether star named "&7&lClicker Pass"
add {%player%.Clicker.Button} to {%player%.Clicker}
command /clickerstats:
trigger:
message "&6You have %{%player%.Clicker}% clicks!" to player
message "&6You have %{%player%.Clicker.Button}% Per Click!" to player
on left click on *block:id*
player is golding nether star named "&7&lClicker Pass"
open virtual chest inventory with size 6 named "&7Clicks Shop [Page:Clickers]" to player
format gui slot 1 of player with black stained glass pane named " "
format gui slot 2 of player with black stained glass pane named " "
format gui slot 3 of player with black stained glass pane named " "
format gui slot 4 of player with black stained glass pane named " "
format gui slot 5 of player with black stained glass pane named " "
format gui slot 6 of player with black stained glass pane named " "
format gui slot 7 of player with black stained glass pane named " "
format gui slot 8 of player with black stained glass pane named " "
format gui slot 9 of player with black stained glass pane named " "
format gui slot 10 of player with black stained glass pane named " "
format gui slot 18 of player with black stained glass pane named " "
format gui slot 19 of player with black stained glass pane named " "
format gui slot 27 of player with black stained glass pane named " "
format gui slot 28 of player with black stained glass pane named " "
format gui slot 36 of player with black stained glass pane named " "
format gui slot 37 of player with black stained glass pane named " "
format gui slot 45 of player with black stained glass pane named " "
format gui slot 46 of player with black stained glass pane named " "
format gui slot 47 of player with black stained glass pane named " "
format gui slot 48 of player with black stained glass pane named " "
format gui slot 49 of player with black stained glass pane named " "
format gui slot 50 of player with black stained glass pane named " "
format gui slot 51 of player with black stained glass pane named " "
format gui slot 52 of player with black stained glass pane named " "
format gui slot 53 of player with black stained glass pane named " "
format gui slot 54 of player with black stained glass pane named " "
format gui slot 11 of player with cyan dye named "&7Clicker +1" with lore "&8Costs 100 Clicks" to run:
remove 100 from {%player%.Clicker}
add 1 to {%player%.Clicker.Button}
format gui slot 12 of player with cyan dye named "&7Clicker +10" with lore "&8Costs 1000 Clicks" to run:
remove 1000 from {%player%.Clicker}
add 10 to {%player%.Clicker.Button}
format gui slot 13 of player with cyan dye named "&7Clicker +50" with lore "&8Costs 5k Clicks" to run:
remove 5000 from {%player%.Clicker}
add 50 to {%player%.Clicker.Button}
format gui slot 14 of player with cyan dye named "&7Clicker +250" with lore "&8Costs 25k Clicks" to run:
remove 25000 from {%player%.Clicker}
add 250 to {%player%.Clicker.Button}
format gui slot 15 of player with cyan dye named "&7Clicker +1000" with lore "&8Costs 100k Clicks" to run:
remove 100000 from {%player%.Clicker}
add 1000 to {%player%.Clicker.Button}
format gui slot 16 of player with cyan dye named "&7Clicker +10k" with lore "&8Costs 1m Clicks" to run:
remove 1000000 from {%player%.Clicker}
add 10000 to {%player%.Clicker.Button}
format gui slot 17 of player with cyan dye named "&7Clicker +50k" with lore "&8Costs 5m Clicks" to run:
remove 5000000 from {%player%.Clicker}
add 50000 to {%player%.Clicker.Button}
format gui slot 20 of player with cyan dye named "&7Clicker +250k" with lore "&8Costs 25m Clicks" to run:
remove 25000000 from {%player%.Clicker}
add 250000 to {%player%.Clicker.Button}
format gui slot 21 of player with cyan dye named "&7Clicker +1m" with lore "&8Costs 100m Clicks" to run:
remove 100000000 from {%player%.Clicker}
add 1000000 to {%player%.Clicker.Button}
format gui slot 22 of player with cyan dye named "&7Clicker +10m" with lore "&8Costs 1b Clicks" to run:
remove 1000000000 from {%player%.Clicker}
add 10000000 to {%player%.Clicker.Button}
format gui slot 23 of player with cyan dye named "&7Clicker +50m" with lore "&8Costs 5b Clicks" to run:
remove 5000000000 from {%player%.Clicker}
add 50000000 to {%player%.Clicker.Button}
format gui slot 24 of player with cyan dye named "&7Clicker +250m" with lore "&8Costs 25b Clicks" to run:
remove 25000000000 from {%player%.Clicker}
add 250000000 to {%player%.Clicker.Button}
format gui slot 25 of player with cyan dye named "&7Clicker +1b" with lore "&8Costs 100b Clicks" to run:
remove 100000000000 from {%player%.Clicker}
add 1000000000 to {%player%.Clicker.Button}
format gui slot 26 of player with cyan dye named "&7Clicker +10b" with lore "&8Costs 1T Clicks" to run:
remove 1000000000000 from {%player%.Clicker}
add 10000000000 to {%player%.Clicker.Button}
format gui slot 29 of player with cyan dye named "&7Clicker +50b" with lore "&8Costs 5T Clicks" to run:
remove 5000000000000 from {%player%.Clicker}
add 50000000000 to {%player%.Clicker.Button}
format gui slot 30 of player with cyan dye named "&7Clicker +250b" with lore "&8Costs 25T Clicks" to run:
remove 25000000000000 from {%player%.Clicker}
add 250000000000 to {%player%.Clicker.Button}
format gui slot 31 of player with cyan dye named "&7Clicker +500b" with lore "&8Costs 50T Clicks" to run:
remove 50000000000000 from {%player%.Clicker}
add 500000000000 to {%player%.Clicker.Button}
format gui slot 32 of player with cyan dye named "&7Clicker +1T" with lore "&8Costs 100T Clicks" to run:
remove 100000000000000 from {%player%.Clicker}
add 1000000000000 to {%player%.Clicker.Button}
format gui slot 33 of player with cyan dye named "&7Clicker +5T" with lore "&8Costs 500T Clicks" to run:
remove 500000000000000 from {%player%.Clicker}
add 5000000000000 to {%player%.Clicker.Button}
format gui slot 34 of player with cyan dye named "&7Clicker +10T" with lore "&8Costs 1 QI" to run:
remove 1000000000000000 from {%player%.Clicker}
add 10000000000000 to {%player%.Clicker.Button}
format gui slot 35 of player with cyan dye named "&7Clicker +25T" with lore "&8Costs 2.5 QI" to run:
remove 2500000000000000 from {%player%.Clicker}
add 25000000000000 to {%player%.Clicker.Button}
format gui slot 38 of player with cyan dye named "&7Clicker +50T" with lore "&8Costs 5 QI" to run:
remove 5000000000000000 from {%player%.Clicker}
add 50000000000000 to {%player%.Clicker.Button}
format gui slot 39 of player with cyan dye named "&7Clicker +100T" with lore "&8Costs 10 QI" to run:
remove 10000000000000000 from {%player%.Clicker}
add 100000000000000 to {%player%.Clicker.Button}
format gui slot 40 of player with cyan dye named "&7Clicker +250T" with lore "&8Costs 25 QI" to run:
remove 25000000000000000 from {%player%.Clicker}
add 250000000000000 to {%player%.Clicker.Button}
format gui slot 41 of player with cyan dye named "&7Clicker +500T" with lore "&8Costs 50 QI" to run:
remove 50000000000000000 from {%player%.Clicker}
add 500000000000000 to {%player%.Clicker.Button}
format gui slot 42 of player with cyan dye named "&7Clicker +750T" with lore "&8Costs 75 QI" to run:
remove 75000000000000000 from {%player%.Clicker}
add 750000000000000 to {%player%.Clicker.Button}
format gui slot 43 of player with cyan dye named "&7Clicker +1 QI" with lore "&8Costs 100 QI" to run:
remove 100000000000000000 from {%player%.Clicker}
add 1000000000000000 to {%player%.Clicker.Button}
format gui slot 44 of player with magenta glazed terracota named "Rebirth Page" with lore "&8 Will Release soon..."
command /clickergui:
permission: op
permission message: "&4You can't do this!"
trigger:
open virtual chest inventory with size 6 named "&7Clicks Shop [Page:Clickers]" to player
format gui slot 1 of player with black stained glass pane named " "
format gui slot 2 of player with black stained glass pane named " "
format gui slot 3 of player with black stained glass pane named " "
format gui slot 4 of player with black stained glass pane named " "
format gui slot 5 of player with black stained glass pane named " "
format gui slot 6 of player with black stained glass pane named " "
format gui slot 7 of player with black stained glass pane named " "
format gui slot 8 of player with black stained glass pane named " "
format gui slot 9 of player with black stained glass pane named " "
format gui slot 10 of player with black stained glass pane named " "
format gui slot 18 of player with black stained glass pane named " "
format gui slot 19 of player with black stained glass pane named " "
format gui slot 27 of player with black stained glass pane named " "
format gui slot 28 of player with black stained glass pane named " "
format gui slot 36 of player with black stained glass pane named " "
format gui slot 37 of player with black stained glass pane named " "
format gui slot 45 of player with black stained glass pane named " "
format gui slot 46 of player with black stained glass pane named " "
format gui slot 47 of player with black stained glass pane named " "
format gui slot 48 of player with black stained glass pane named " "
format gui slot 49 of player with black stained glass pane named " "
format gui slot 50 of player with black stained glass pane named " "
format gui slot 51 of player with black stained glass pane named " "
format gui slot 52 of player with black stained glass pane named " "
format gui slot 53 of player with black stained glass pane named " "
format gui slot 54 of player with black stained glass pane named " "
format gui slot 11 of player with cyan dye named "&7Clicker +1" with lore "&8Costs 100 Clicks" to run:
remove 100 from {%player%.Clicker}
add 1 to {%player%.Clicker.Button}
format gui slot 12 of player with cyan dye named "&7Clicker +10" with lore "&8Costs 1000 Clicks" to run:
remove 1000 from {%player%.Clicker}
add 10 to {%player%.Clicker.Button}
format gui slot 13 of player with cyan dye named "&7Clicker +50" with lore "&8Costs 5k Clicks" to run:
remove 5000 from {%player%.Clicker}
add 50 to {%player%.Clicker.Button}
format gui slot 14 of player with cyan dye named "&7Clicker +250" with lore "&8Costs 25k Clicks" to run:
remove 25000 from {%player%.Clicker}
add 250 to {%player%.Clicker.Button}
format gui slot 15 of player with cyan dye named "&7Clicker +1000" with lore "&8Costs 100k Clicks" to run:
remove 100000 from {%player%.Clicker}
add 1000 to {%player%.Clicker.Button}
format gui slot 16 of player with cyan dye named "&7Clicker +10k" with lore "&8Costs 1m Clicks" to run:
remove 1000000 from {%player%.Clicker}
add 10000 to {%player%.Clicker.Button}
format gui slot 17 of player with cyan dye named "&7Clicker +50k" with lore "&8Costs 5m Clicks" to run:
remove 5000000 from {%player%.Clicker}
add 50000 to {%player%.Clicker.Button}
format gui slot 20 of player with cyan dye named "&7Clicker +250k" with lore "&8Costs 25m Clicks" to run:
remove 25000000 from {%player%.Clicker}
add 250000 to {%player%.Clicker.Button}
format gui slot 21 of player with cyan dye named "&7Clicker +1m" with lore "&8Costs 100m Clicks" to run:
remove 100000000 from {%player%.Clicker}
add 1000000 to {%player%.Clicker.Button}
format gui slot 22 of player with cyan dye named "&7Clicker +10m" with lore "&8Costs 1b Clicks" to run:
remove 1000000000 from {%player%.Clicker}
add 10000000 to {%player%.Clicker.Button}
format gui slot 23 of player with cyan dye named "&7Clicker +50m" with lore "&8Costs 5b Clicks" to run:
remove 5000000000 from {%player%.Clicker}
add 50000000 to {%player%.Clicker.Button}
format gui slot 24 of player with cyan dye named "&7Clicker +250m" with lore "&8Costs 25b Clicks" to run:
remove 25000000000 from {%player%.Clicker}
add 250000000 to {%player%.Clicker.Button}
format gui slot 25 of player with cyan dye named "&7Clicker +1b" with lore "&8Costs 100b Clicks" to run:
remove 100000000000 from {%player%.Clicker}
add 1000000000 to {%player%.Clicker.Button}
format gui slot 26 of player with cyan dye named "&7Clicker +10b" with lore "&8Costs 1T Clicks" to run:
remove 1000000000000 from {%player%.Clicker}
add 10000000000 to {%player%.Clicker.Button}
format gui slot 29 of player with cyan dye named "&7Clicker +50b" with lore "&8Costs 5T Clicks" to run:
remove 5000000000000 from {%player%.Clicker}
add 50000000000 to {%player%.Clicker.Button}
format gui slot 30 of player with cyan dye named "&7Clicker +250b" with lore "&8Costs 25T Clicks" to run:
remove 25000000000000 from {%player%.Clicker}
add 250000000000 to {%player%.Clicker.Button}
format gui slot 31 of player with cyan dye named "&7Clicker +500b" with lore "&8Costs 50T Clicks" to run:
remove 50000000000000 from {%player%.Clicker}
add 500000000000 to {%player%.Clicker.Button}
format gui slot 32 of player with cyan dye named "&7Clicker +1T" with lore "&8Costs 100T Clicks" to run:
remove 100000000000000 from {%player%.Clicker}
add 1000000000000 to {%player%.Clicker.Button}
format gui slot 33 of player with cyan dye named "&7Clicker +5T" with lore "&8Costs 500T Clicks" to run:
remove 500000000000000 from {%player%.Clicker}
add 5000000000000 to {%player%.Clicker.Button}
format gui slot 34 of player with cyan dye named "&7Clicker +10T" with lore "&8Costs 1 QI" to run:
remove 1000000000000000 from {%player%.Clicker}
add 10000000000000 to {%player%.Clicker.Button}
format gui slot 35 of player with cyan dye named "&7Clicker +25T" with lore "&8Costs 2.5 QI" to run:
remove 2500000000000000 from {%player%.Clicker}
add 25000000000000 to {%player%.Clicker.Button}
format gui slot 38 of player with cyan dye named "&7Clicker +50T" with lore "&8Costs 5 QI" to run:
remove 5000000000000000 from {%player%.Clicker}
add 50000000000000 to {%player%.Clicker.Button}
format gui slot 39 of player with cyan dye named "&7Clicker +100T" with lore "&8Costs 10 QI" to run:
remove 10000000000000000 from {%player%.Clicker}
add 100000000000000 to {%player%.Clicker.Button}
format gui slot 40 of player with cyan dye named "&7Clicker +250T" with lore "&8Costs 25 QI" to run:
remove 25000000000000000 from {%player%.Clicker}
add 250000000000000 to {%player%.Clicker.Button}
format gui slot 41 of player with cyan dye named "&7Clicker +500T" with lore "&8Costs 50 QI" to run:
remove 50000000000000000 from {%player%.Clicker}
add 500000000000000 to {%player%.Clicker.Button}
format gui slot 42 of player with cyan dye named "&7Clicker +750T" with lore "&8Costs 75 QI" to run:
remove 75000000000000000 from {%player%.Clicker}
add 750000000000000 to {%player%.Clicker.Button}
format gui slot 43 of player with cyan dye named "&7Clicker +1 QI" with lore "&8Costs 100 QI" to run:
remove 100000000000000000 from {%player%.Clicker}
add 1000000000000000 to {%player%.Clicker.Button}
format gui slot 44 of player with magenta glazed terracota named "Rebirth Page" with lore "&8 Will Release soon..."
Also I don't want that when I buy clicks the numbers can go in the negatives