How can I detect when a mob spawned in the air touches the ground?
Idk, this doesn't work
Idk, this doesn't work
code_language.skript:
spawn a spider at {_loc2}
set {_b} to the last spawned spider
apply resistance 10 to {_b} for 10 seconds
push {_b} upwards at speed 3
wait 1 tick
push {_b} (direction from {_loc2} to {_loc}) at speed 7
while block below {_b} is not air:
broadcast "De puta madre"
stop