ondeath

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  1. B

    Solved Check if mob died, add 1 to players xp

    on load: set {_playerXP} to 0 on death: if attacker is a player: set {_playerXP} to {_playerXP} + 1 message "+1" command /xp: trigger: message "%{_playerXP}% is the current xp" On death isnt getting called, with my test of +1 it doesnt send the message...
  2. cheatchki

    Remember how a player died

    Is there any way so when ondeath is triggered, a script will be able to retrieve the death message in the form of a string?