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    Detect World

    I want to create a separate world chat Skript. For that I need to detect which world the player is in. on chat: #somehow detect which world the player is in: broadcast "<%player%> %message%" to "the detected world" How can I detect which world the player is in? But I dont want to...
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    Solved Help with the list variable (Urgent)

    on join: add player to {players::*} on disconnect: remove player from {players::*} command /list: trigger: message "%{players::*}%" Now what it normally messages you is: player1, player2, player3, player4 and player5 I want it like this: -player1 -player2 -player3...
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    Kill a loop-mob every minute. Please help its urgent.

    So basically, i want to kill all armor stands in the world "creative" every minute. Here is my code, i dont know why it doesnt work: every 1 minute: loop all mobs in world "creative": if loop-mob is "armor stand": kill loop-mob