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    Solved Cauldron problem

    Oh ok, I think this is going to work. Thanks for all! :emoji_blush:
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    Solved Cauldron problem

    On an empty cauldron it sends me "0 false <none>".
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    Solved Cauldron problem

    If I'm not wrong 0.19.1.
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    Solved Cauldron problem

    Well, I've already tried this, the problem is that using this I don't know how could I detect the water level of it. It does the same. With the "_" it throws me an error, and without it nothing happends.
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    Solved Cauldron problem

    Anything happends, it's really strange.
  6. F

    Solved Cauldron problem

    Done, it has only worked the first part: on right click: broadcast "1 %type of clicked block%" broadcast "1 %player%" Here you have an screenshot: https://gyazo.com/8a46f536eb9980cacf95b7fe5790baae
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    Solved Cauldron problem

    Same, it doesn't throw me any error but nothing happends when I click a cauldron.
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    Solved Cauldron problem

    I'm using 1.12.2
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    Solved Cauldron problem

    Hello people, I have a problem detecting de cauldron, here is the code: on right click: if clicked block is a cauldron: send "test" It seems simple, it doesn't throw any error but I don't know why but when I click to a cauldron it doesn't do anything. I'm using Skript 2.4.1...
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    Solved Region argument problem

    Hello all of you, I'm trying to make a reset region skript. The idea is the following one: command /mreset [<text>]: trigger: if arg 1 is not set: send "You must put a region name" to player if arg 1 is a region: make player execute command "//schem...
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    Player holding nothing

    And when you reload the script you don't recive any error in the console?
  12. F

    Player holding nothing

    Instead of using "{@p}", use "%player%".
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    Player holding nothing

    Try using this: if player is not holding anything: