Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. HackerOTVW

    Solved Spawn mythicmobs

    Thanks spawn mythicmob "%{_name}%" at location {_locSpawn} with level 1 work when using SharpSK but i still don't understand why mmSkriptAddon doesn't work ???
  2. HackerOTVW

    Solved Load Chunks

    You can try this: command /chunk: trigger: set {_chunk} to the chunk of {locations} load chunk {_chunk} wait 5 seconds unload chunk {_chunk} # load and unload chunk using Skellett
  3. HackerOTVW

    Solved Spawn mythicmobs

    Everything is fine, no errors Update: i also use on mythicmobs skriptskillevent: if skill-name is "ZombieDie": AddCoin(skill-trigger) #my function and it works perfectly, just get error from effect spawn mythicmob
  4. HackerOTVW

    Solved Load Chunks

    Hmm... i don't understand exactly what you mean
  5. HackerOTVW

    Solved Spawn mythicmobs

    I want to spawn a mythicmob using mmSkriptAddon, this is the code: options: world: TestWorld function mmSpawnMobs(name: text, loc: text): # format location: {_loc} -> {_locSpawn} spawn mythicmob "%{_name}%" at location {_locSpawn} in world "{@world}" and i get this error: Can't...
  6. HackerOTVW

    Need help with the event

    Just 2 question: 1. How to know when a player collides with an entity? (Maybe use the custom event of the skript-mirror) 2. How to get the event-entity of the above event?
  7. HackerOTVW

    Normal item to food?

    I think you want to make the player eat the ax as if eating food, it's an animation. I also have the same problem, can someone help, may be use skript-mirror ?
  8. HackerOTVW

    Solved 'on projectile hit' victim.

    I encountered the same problem and then i used this instead: on damage: projectile exists projectile is a snowball #your code
  9. HackerOTVW

    Solved Place block, save name... NBT??

    Ohh ... i think this will work: if "%nbt of event-block%" contains "YourTag":
  10. HackerOTVW

    Solved Place block, save name... NBT??

    Maybe something like this? on place: add "{YourTag:""%name of player's tool%""}" to nbt of event-block on break: if nbt of event-block contains "YourTag": set {_YourTag} to tag "YourTag" of nbt of event-block clear drops drop 1 of event-block named "%{_YourTag}%"
  11. HackerOTVW

    about tool change

    Tool change and future state
  12. HackerOTVW

    about tool change

    Use this
  13. HackerOTVW

    Remove "Too Expensive!"

    I do not understand very well, maybe this will be useful
  14. HackerOTVW

    nbt vanilla access value

    Have you tried: replace every "..." with "..." in nbt of player parsed as text
  15. HackerOTVW

    nbt vanilla access value

    Can you post the error and why you do not use Skellett's "Apply Better Potion" I think you need to use replace every "..." with "..." in nbt of player because replaces only in {_nbt}.
  16. HackerOTVW

    Suit

    1. You probably know 2. Here is it: options: LoreSRD: &a&lSuit 2 # Lore suit reduces damage PercentTA: 35 # Percentage is taken away function Percent(p: player): set {SubtractDamage.%{_p}%} to {damageTake.%{_p}%} set {SubtractDamage.%{_p}%} to...
  17. HackerOTVW

    nbt vanilla access value

    You need SkStuff
  18. HackerOTVW

    Command run

    If the problem is resolved, change the status in the title
  19. HackerOTVW

    Custom ids

    Sorry, I forgot to remove the value from the list when breaking the block It is code: options: timedrop: 5 on place of a stone: if name of player's tool is "&6Stone Spawner": set {StoneSpawner.%location of event-block%} to location of event-block add...
  20. HackerOTVW

    Custom ids

    There was an error and the code after the fix was: options: timedrop: 5 on place of a stone: if name of player's tool is "&6Stone Spawner": set {StoneSpawner.%location of event-block%} to location of event-block add {StoneSpawner.%location of event-block%} to...