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  1. R

    Item Limit

    I have already tried something like that but ran into the issue of dropping manually and picking it up causes the limit to go crazy. Is there any work around for that?
  2. R

    Item Limit

    So I made a skript that spawns items at a specific place but it adds up too much. I can't figure out how to add a limiter to the skript. I need it to start generating again after it has been collected. This is some of my code: every 10 ticks: if {summon} is "enabled": drop {boost::gen} of sand...