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  1. R

    Saving location to list

    I tried this method. The problem is not in the deleting the element. I actually managed to find a solution. I just reassign the list after it hits the limit: on join: set {s%player%} to true while {s%player%} is true: add location of the player to {locs%player%::*} if...
  2. R

    Saving location to list

    So i have this script, which starts an infinite loop when a player joins, where it adds current player's location to list every tick. When the list hits some size, it deletes the first saved location. That way list should have a fixed size and sort of like shift (as example: [1,2,3,4] ->...