Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. I want to add a mode item to the skript aliases

    I'm using the Skript 2.6 version and the Mohist. In order to use the mode item in set slots and various syntax, I want to add the mode item to the skript aliases, what should I do?
  2. no messages stored in yml

    options: s: &b[ &f인생 &f리조트 &b]&f command /재판신청 [<text>] [<text>]: trigger: if arg 1 is not set: set {chat5.%player%} to true send "{@s} 채팅에 원하시는 상대와 신청사유를 입력해주세요." send "{@s} 양식" send "{@s} 닉네임: 사유: " add 1...
  3. Solved time in world is between 18:00 and 6:00:

    time in world is between 18:00 and 6:00: broadcast "&b[ &f인생 &f리조트 &b]&f 저녁시간 입니다, &c몬스터를 조심하세요!" [22:47:42 ERROR]: [Skript] can't understand this event: 'time in world is between 18:00 and 6:00' (1.sk, line 16: time in world is between 18:00 and 6:00:') I use skript 2.6beta2
  4. Lore are created sideways.

    set slot {주식::목록::%loop-index%::슬롯} of current inventory of player to {주식::목록::%loop-index%} named "&f%loop-index%" with lore "&6[가격정보] &e▶ 처음가격 : %{주식::목록::%loop-index%::상장가}% &f▶ 판매가격 : %{주식::목록::%loop-index%::매매가}%원" with lore "&6[개수] &f▶...
  5. How can I make a player lose 10% of their property when they die?

    에 1 추가 재산은 인벤토리 슬롯이 아니라 돈입니다.
  6. How can I make a player lose 10% of their property when they die?

    How can I make a player lose 10% of their property when they die?
  7. Solved How can I randomly remove 1 slot for a player's inventory item when the player dies?

    Wouldn't this code also include empty item slots? I only want to remove one of the item slots I have from the player slot
  8. Solved How can I randomly remove 1 slot for a player's inventory item when the player dies?

    options: ID: on death: set {_inv::*} to slots of player's inventory set {_inv::*} to shuffled {_inv::*} delete {_inv::1} if {_inv::1} is set set {{@ID}::storage::*} to {_inv::*} I've written the syntax so far, but I don't know how