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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Solved How would I get what day it is?

    So I'm trying to make this funny /discord where it explains exactly how someones day went by what day it was, but I don't know how I would see what day it would be and I don't want to use "wait 24 hours" because if server crashes, etc.
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    Solved My quest skript doesn't give a quest sometimes and it also sometimes gives more than 1 quest

    So as the title says. My quest skript that I've been tryna fix for around 2 days gives more than 1 quest sometimes and it's pretty dumb. Heres the skript. function tokenReward(p: player): chance of 50%: send "&eYou have completed a quest and have gotten 1 Quest Token" to {_p} give...
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    Solved Everything works but the actually quest part

    So I made a quest system for a server I skript on, I went to test it out on my server with a boosted chance to get the zombie quest so i can test if the quest will work. I killed 50 zombies as my quest says to do and didnt get no message. No skript errors either. I even added a thing where itll...
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    Solved How would I get a random function out of a list

    function getQuest(p: player): if {%{_p}%'s uuid::*} is set: send "&cYou already have a ongoing quest! Use /currentquest to view your current quest." to {_p} else: set {%{_p}'s uuid::*} to random element out of {quests::*} that is my code, I would like to know how would i set a...
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    Homing Arrows

    Hello, I have tried to make a homing bow before and it never worked. If someone could make this that would be great!
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    Playtime Top Won't Work

    command /playtop: aliases: /ptop trigger: loop {playtime.time::*}: add 1 to {_size} if {_low.to.high.list::%loop-value%} is not set: set {_low.to.high.list::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to...
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    There's no player in a periodical event

    every 1 second in world "world": loop all players: add ({cursors::%loop-player's uuid%} * 5) * {multiplier::%loop-player's uuid%} to player's balance add ({grandmas::%loop-player's uuid%} * 40) * {multiplier::%loop-player's uuid%} to player's balance add ({farms::%loop-player's...