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  1. O

    set

    so i have this on armor change: set {_arm::*} to leather leggings named "&bMana leggings", leather chestplate named "&bMana chestplate", leather boots named "&bMana boots" and leather helmet named "&bMana helmet" set {_max::*} to 15, 20, 10 and 10 loop {_arm::*}: add...
  2. O

    Solved Tuske

    how can i fix it so the player cant steal in the gui? this is what i have`` variables: {frame} = white stained glass pane command /menu: trigger: open virtual chest inventory named "&b&lDiaMines &9&lMenu" to player format gui slot 0 and 1 and 2 and 3 and 5 and 6 and 7...