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  1. mmaalex22112

    Fetch and check region from player in water?

    Hey, thanks for the reply. I now have on move on water: if block at player is water: set {watertest} to block at player if region at {watertest} contains "pk1-aqua-w1": message "&8&lCrazed Man: &r&aThis is water" It still does not work sadly. "Can't understand...
  2. mmaalex22112

    Fetch and check region from player in water?

    Hey all, I've been recently trying to figure out how to check the region of a player who enters water. Right now I have this: on any movement: if block above the block below player is water: if block below region "pk1-aqua-w1": message "&8&lCrazed Man: &r&aThis is...
  3. mmaalex22112

    Solved Region name not being recognized properly.

    on region enter: if "%event-region%" contains "pk1_mine": if {pk1_mine.%player%} is true: message "&8&lMessage One" stop This did work. Thanks Runakai.
  4. mmaalex22112

    Solved Region name not being recognized properly.

    Yes I've also tried on region enter: if "%region at player%" contains "pk1_mine": if {pk1_mine.%player%} is true: message "&8&lMessage One" stop No dice. :\ Nothing registers at all when I use it.
  5. mmaalex22112

    Solved Region name not being recognized properly.

    Hey all. For some reason, for the life of me I can't get this to work. I'm only ever getting the message one triggered. It seems like it is only reading the pk1 part of the name. on region enter: if "%region at player%" is "%{pk1_mine}%": if {pk1_mine.%player%} is true...