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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

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    Solved Are Chest Menus Broken?

    open chest with 3 rows named "test" to player rows not now when it's more than 1 it's rows
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    Dynmap + Skript??

    Hello, is it possible that you can mark a chunk on Dynmap that is claimed ingame. What I am trying to do: I am trying to claim a chunk ingame, then make it visible on Dynmap. My Code rn: ##CODE## on break: if {chunks::%chunk at event-block%} is true: if {chunks::%chunk at...
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    Formatting %now%

    Do a custom time cycle, I can make 1 for u if u want?
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    Define a placed block

    on break: if event-block is dirt: chance of 10%: drop 5 gold ingots at event-block's location chance of 35%: drop 3 gold ingots at event-block's location chance of 60%: drop 2 gold ingots at event-block's location chance of...
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    Formatting %now%

    Hypixel is running with a custom time system that is not the same as ours.
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    Solved An internal error occured while attempting to perform this command

    Are you trying to reload a skript? If you are please send the code here. :)
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    Calculation error

    It's because you are using a list and not a variable. every 60 minutes: loop all players: add 1 to {onlinezeit.%player%}
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    Solved How to make level skript

    I'm trying to learn functions currebtly now that I know its possible
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    Solved String contains value from list

    Nice, if you need more help just ask me on discord. Chrille#9088
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    Solved String contains value from list

    # When the skript loads. on load: # Add name to a list called list. add "name" to {list::*} add "something" to {list::*} # When a player send a message. on message: # Loop the list. loop {list::*}: # Check if message contains the loop value. if message...
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    Solved How to make level skript

    variables: {number} = 1 {blocks.%player%} = 0 {level.%player%} = 0 every second in world "world": loop all players: if {blocks.%loop-player%} is 15: add 1 to {level.%loop-player%} send "&e&lLEVEL UP&f: Congratulations...